DL-Broadcast-Tool/team_identity.py

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from rankings import load_career_db
from tags.objective_domination import compute_dom_objective
def generate_team_identity(player_list):
"""
Returns a dictionary of team identity scores based on the average
identity-tag components of the SELECTED PLAYERS ONLY.
"""
if not player_list:
return None
# --- Helper functions for each identity tag ---
def avg_slayer(players):
return sum(p.get("slayer_score_raw", 0.0) for p in players) / max(1, len(players))
def avg_payload(players):
return sum(
p.get("objective_payload_components", {}).get("push_time_norm", 0.0)
for p in players
) / max(1, len(players))
def avg_consistency(players):
return sum(
p.get("consistency_components", {}).get("consistency_norm", 0.0)
for p in players
) / max(1, len(players))
def avg_clutch(players):
return sum(
p.get("clutch_components", {}).get("clutch_norm", 0.0)
for p in players
) / max(1, len(players))
def avg_sharp(players):
return sum(
p.get("sharpshooter_components", {}).get("accuracy_norm", 0.0)
for p in players
) / max(1, len(players))
def avg_objdom(players):
return sum(compute_dom_objective(p) for p in players) / max(1, len(players))
# --- Compute identity scores ---
identity = {
"slayer_score": avg_slayer(player_list),
"payload_score": avg_payload(player_list),
"consistency_score": avg_consistency(player_list),
"clutch_score": avg_clutch(player_list),
"sharpshooter_score": avg_sharp(player_list),
"objdom_score": avg_objdom(player_list),
}
return identity
def compare_team_identity(teamA_players, teamB_players):
a = generate_team_identity(teamA_players)
b = generate_team_identity(teamB_players)
if a is None or b is None:
return "Not enough data to generate team identity comparison."
team_a_name = teamA_players[0].get("team", "Team A")
team_b_name = teamB_players[0].get("team", "Team B")
summary = []
# --- Slayer ---
if a["slayer_score"] > b["slayer_score"]:
summary.append(f"{team_a_name} lean slayer-heavy.")
elif b["slayer_score"] > a["slayer_score"]:
summary.append(f"{team_b_name} lean slayer-heavy.")
# --- Payload Objective ---
if a["payload_score"] > b["payload_score"]:
summary.append(f"{team_a_name} show stronger Payload objective focus.")
elif b["payload_score"] > a["payload_score"]:
summary.append(f"{team_b_name} show stronger Payload objective focus.")
# --- Domination Objective ---
if a["objdom_score"] > b["objdom_score"]:
summary.append(f"{team_a_name} show stronger Domination objective presence.")
elif b["objdom_score"] > a["objdom_score"]:
summary.append(f"{team_b_name} show stronger Domination objective presence.")
# --- Consistency ---
if a["consistency_score"] > b["consistency_score"]:
summary.append(f"{team_a_name} are the steadier team.")
elif b["consistency_score"] > a["consistency_score"]:
summary.append(f"{team_b_name} are the steadier team.")
# --- Clutch ---
if a["clutch_score"] > b["clutch_score"]:
summary.append(f"{team_a_name} excel in clutch situations.")
elif b["clutch_score"] > a["clutch_score"]:
summary.append(f"{team_b_name} excel in clutch situations.")
# --- Sharpshooter ---
if a["sharpshooter_score"] > b["sharpshooter_score"]:
summary.append(f"{team_a_name} bring stronger aim and headshot conversion.")
elif b["sharpshooter_score"] > a["sharpshooter_score"]:
summary.append(f"{team_b_name} bring stronger aim and headshot conversion.")
return " ".join(summary)