From 2e81cbb34f2e89ad86c682a74e20e330a8fba022 Mon Sep 17 00:00:00 2001 From: FireHorse Date: Wed, 8 Apr 2026 18:13:02 +1000 Subject: [PATCH] Initial commit: pre match-history refactor --- README.txt | 157 + __init__.py | 0 __pycache__/match_engine.cpython-313.pyc | Bin 0 -> 8330 bytes __pycache__/rankings.cpython-313.pyc | Bin 0 -> 4739 bytes __pycache__/storylines.cpython-313.pyc | Bin 0 -> 6904 bytes __pycache__/team_identity.cpython-313.pyc | Bin 0 -> 6185 bytes analysis/rankings.py | 82 + analysis/rankings1.py | 38 + analysis/storylines.py | 54 + analysis/storylines1.py | 29 + analysis/team_identity.py | 77 + analysis/team_identity1.py | 46 + career_stats.json | 111535 +++++++++++++++ config.json | 49 + dashleague_cast_tool.py | 829 + data/__init__.py | 0 data/__pycache__/__init__.cpython-313.pyc | Bin 0 -> 139 bytes data/__pycache__/career_db.cpython-313.pyc | Bin 0 -> 8517 bytes data/__pycache__/match_cache.cpython-313.pyc | Bin 0 -> 2034 bytes .../player_history.cpython-313.pyc 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@@ +DashLeague Casting Tool — README + +🎮 Caster Cheat Sheet (Quick Start) +1. Sync Stats +→ Press Sync Stats to pull the latest player data. +2. Build Career Database +→ Press Build Career Database +→ Wait for Career DB: ✓ Loaded (green) +3. Select Teams +→ Choose Team A and Team B from dropdowns +→ Optionally select specific players (or leave empty to auto‑select all) +4. Generate Player Slots +→ Press Generate Player Slots +→ Wait for Player Slots: ✓ Ready (green) +→ OBS now reads from – +5. Export Predictions +→ Button unlocks only when both ✓ are green +→ Press Export Predictions +→ Use for graphs/overlays +That’s it. +This is the entire casting workflow. + +📘 Full Guide for First‑Time Users +1. Overview +The DashLeague Casting Tool is designed to: +• Prepare player slot folders (p0–p9) for OBS overlays +• Build and use a Career Database for advanced identity tags and predictions +• Export match predictions to JSON for downstream visuals +• Provide a caster‑friendly workflow with clear status indicators and safety prompts +You’ll mainly interact with: +• Toolbar buttons +• Team selectors +• Player lists +• Generate Player Slots +• Export Predictions + +2. Prerequisites & Setup +Folder structure: +• — main script +• — generated by the tool +• – — OBS‑ready text files +• — teams + player data +Run the tool: + + +3. UI Layout +Top Toolbar +• Sync Stats — refresh raw stats +• Build Career Database — generate +• Player Spotlight — single‑player view +• Team Identity — team style summary +• Match Storyline — narrative hooks +• Rankings — player rankings & percentiles +Middle Section +• Team A / Team B selectors +• Player listboxes (multi‑select) +Bottom Section +• Generate Player Slots +• Export Predictions (locked until ready) +Status Indicators +• Career DB: ❌ / ✓ +• Player Slots: ❌ / ✓ +• Status bar text (bottom) + +4. Recommended Workflow (Casting a Match) +Step 1 — Sync Stats +Click Sync Stats to refresh player data. + +Step 2 — Build Career Database +Click Build Career Database. +You should see: +• Popup: “Career database has been built.” +• Status: Career DB: ✓ Loaded +This powers: +• Identity tags +• Slayer calculations +• League averages + +Step 3 — Select Teams & Players +1. Choose Team A and Team B +2. Select players (or leave empty to auto‑select all) + +Step 4 — Generate Player Slots +Click Generate Player Slots. +The tool writes: +• +• +• , , +• , +• , , etc. +• (from Career DB) +• , , +You should see: +• Popup: “Player slots generated into p0–p9.” +• Status: Player Slots: ✓ Ready +OBS now reads from these folders. + +Step 5 — Export Predictions +Button unlocks only when: +• Career DB: ✓ Loaded +• Player Slots: ✓ Ready +Click Export Predictions. +This generates: + +Example: + +Use this for: +• ASCII graphs +• Overlay widgets +• Automated visuals + +5. Feature Details +Sync Stats +Refreshes raw stats from your source. +Build Career Database +Creates with: +• Identity tags +• League averages +• Historical stats +Generate Player Slots +Creates OBS‑ready text files for each player. +Export Predictions +Creates machine‑readable predictions for visuals. +Spotlight / Identity / Storyline / Rankings +Caster‑support tools for: +• Player deep dives +• Team style summaries +• Match narratives +• Percentiles & rankings + +6. Status Indicators +• Career DB: ❌ Not Loaded +→ Build the DB first +• Player Slots: ❌ Not Ready +→ Generate slots +• Export Predictions disabled +→ One or both steps incomplete + +7. Quick Reference Workflow +1. Sync Stats +2. Build Career Database +3. Select Team A / Team B +4. Generate Player Slots +5. Export Predictions +6. Use + in OBS + +8. 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json.JSONDecodeError: + raise ValueError("Career database is corrupted. Please rebuild it.") + except Exception as e: + raise RuntimeError(f"Failed to load career database: {e}") + + +def top_players_by_tag( + tag: str, + players_only: List[Dict] = None, + career_db: Dict = None, + limit: int = 10 +) -> List[Dict]: + """ + Return top players for a given identity tag. + + If players_only is provided → only rank within current match lineup (recommended for GUI). + Otherwise → rank across entire career database. + """ + if players_only is not None: + # Use only the current match players (live stats) + players = players_only[:] + else: + # Full career database + db = career_db or load_career_db() + players = list(db["players"].values()) + + if not players: + return [] + + # Filter players who have this tag + tagged_players = [ + p for p in players + if tag in p.get("identity_tags", []) + ] + + if not tagged_players: + return [] + + # Define scoring function based on tag + def get_score(p: Dict) -> float: + norm = p.get("normalized", {}) + career = p.get("career", {}) + + if tag == "Slayer": + return norm.get("slayer_index", 0) + elif tag == "Objective Specialist": + return norm.get("objective_index", 0) + elif tag == "Sharpshooter": + return career.get("accuracy", 0) + elif tag == "Anchor": + return norm.get("survivability_index", 0) + elif tag == "Aggressor": + return norm.get("kills_per_map", 0) + elif tag == "Clutch": + return norm.get("win_rate", 0) + elif tag == "Consistent": + # Could add variance logic if stored + return norm.get("kills_per_map", 0) + else: + # Default fallback + return career.get("KD", 0) + + # Sort by score descending + tagged_players.sort(key=get_score, reverse=True) + + return tagged_players[:limit] \ No newline at end of file diff --git a/analysis/rankings1.py b/analysis/rankings1.py new file mode 100644 index 0000000..93833d4 --- /dev/null +++ b/analysis/rankings1.py @@ -0,0 +1,38 @@ +import json +import os + +BASE_DIR = os.path.dirname(os.path.abspath(__file__)) +CAREER_DB = os.path.join(BASE_DIR, "career_stats.json") + +def load_db(): + with open(CAREER_DB, "r", encoding="utf-8") as f: + return json.load(f) + +def top_players_by_tag(tag, limit=10): + db = load_db() + players = db["players"] + + ranked = [ + p for p in players.values() + if tag in p.get("identity_tags", []) + ] + + # Sort by slayer_index for Slayers, objective_index for Objective Specialists, etc. + def score(p): + norm = p["normalized"] + if tag == "Slayer": + return norm["slayer_index"] + if tag == "Objective Specialist": + return norm["objective_index"] + if tag == "Sharpshooter": + return p["career"]["accuracy"] + if tag == "Anchor": + return norm["survivability_index"] + if tag == "Aggressor": + return norm["kills_per_map"] + if tag == "Clutch": + return norm["win_rate"] + return p["career"]["KD"] + + ranked.sort(key=score, reverse=True) + return ranked[:limit] \ No newline at end of file diff --git a/analysis/storylines.py b/analysis/storylines.py new file mode 100644 index 0000000..f8b75e2 --- /dev/null +++ b/analysis/storylines.py @@ -0,0 +1,54 @@ +from team_identity import team_identity + +def matchup_storyline(team_a: str, team_b: str) -> str: + """Generate rich, caster-ready storyline with talking points and predictive flavor.""" + A = team_identity(team_a) + B = team_identity(team_b) + + story = [f"🎙️ MATCH STORYLINE: {team_a} vs {team_b}\n"] + + # Slayer Power + slayer_a = A["tag_counts"].get("Slayer", 0) + slayer_b = B["tag_counts"].get("Slayer", 0) + if slayer_a > slayer_b: + story.append(f"• {team_a} brings **superior slayer firepower** ({slayer_a} tagged Slayers vs {slayer_b}).") + elif slayer_b > slayer_a: + story.append(f"• {team_b} brings **superior slayer firepower** ({slayer_b} tagged Slayers vs {slayer_a}).") + else: + story.append(f"• Both teams have equal slayer power — this could come down to execution.") + + # Objective Control + obj_a = A["tag_counts"].get("Objective Specialist", 0) + obj_b = B["tag_counts"].get("Objective Specialist", 0) + if obj_a > obj_b: + story.append(f"• {team_a} has **deeper objective presence** and map control potential.") + elif obj_b > obj_a: + story.append(f"• {team_b} has **deeper objective presence** and map control potential.") + + # Anchor / Stability + if A["tag_counts"].get("Anchor", 0) >= 1 and B["tag_counts"].get("Anchor", 0) == 0: + story.append(f"• {team_a} has a clear **anchor advantage** — expect a rock-solid backline.") + elif B["tag_counts"].get("Anchor", 0) >= 1 and A["tag_counts"].get("Anchor", 0) == 0: + story.append(f"• {team_b} has a clear **anchor advantage** — expect a rock-solid backline.") + + # Experience / Rookie Factor + vet_a = A["tag_counts"].get("Veteran", 0) + rook_a = A["tag_counts"].get("Rookie", 0) + vet_b = B["tag_counts"].get("Veteran", 0) + rook_b = B["tag_counts"].get("Rookie", 0) + if rook_a >= 2 and vet_b >= 2: + story.append(f"• {team_a} is young and hungry — {team_b} brings veteran experience. Classic youth vs experience matchup.") + + # Direct Exploit Lines + if "Weak objective presence" in A["weaknesses"] and "Strong objective depth" in B["strengths"]: + story.append(f"🔥 {team_b} is perfectly positioned to **exploit {team_a}'s weak objective play**.") + if "Weak objective presence" in B["weaknesses"] and "Strong objective depth" in A["strengths"]: + story.append(f"🔥 {team_a} is perfectly positioned to **exploit {team_b}'s weak objective play**.") + + # Final prediction flavor + story.append("\n**Caster Talking Points Summary:**") + story.append(f"• Watch for early slayer duels — the team that wins the Slayer battle usually controls the pace.") + story.append(f"• Objective maps will heavily favor the side with more Objective Specialists.") + story.append(f"• This matchup has high upset potential if the younger team executes cleanly.") + + return "\n".join(story) \ No newline at end of file diff --git a/analysis/storylines1.py b/analysis/storylines1.py new file mode 100644 index 0000000..ab6e0b4 --- /dev/null +++ b/analysis/storylines1.py @@ -0,0 +1,29 @@ +from team_identity import team_identity + +def matchup_storyline(team_a, team_b): + A = team_identity(team_a) + B = team_identity(team_b) + + story = [] + + story.append(f"MATCH STORYLINE: {team_a} vs {team_b}\n") + + # Style comparison + if A["tag_counts"].get("Slayer", 0) > B["tag_counts"].get("Slayer", 0): + story.append(f"{team_a} brings stronger slayer power.") + elif B["tag_counts"].get("Slayer", 0) > A["tag_counts"].get("Slayer", 0): + story.append(f"{team_b} brings stronger slayer power.") + + if A["tag_counts"].get("Objective Specialist", 0) > B["tag_counts"].get("Objective Specialist", 0): + story.append(f"{team_a} has deeper objective presence.") + elif B["tag_counts"].get("Objective Specialist", 0) > A["tag_counts"].get("Objective Specialist", 0): + story.append(f"{team_b} has deeper objective presence.") + + # Strength vs weakness + if "Weak objective presence" in A["weaknesses"] and "Strong objective depth" in B["strengths"]: + story.append(f"{team_b} may exploit {team_a}'s weak objective play.") + + if "Weak objective presence" in B["weaknesses"] and "Strong objective depth" in A["strengths"]: + story.append(f"{team_a} may exploit {team_b}'s weak objective play.") + + return "\n".join(story) \ No newline at end of file diff --git a/analysis/team_identity.py b/analysis/team_identity.py new file mode 100644 index 0000000..cd23b26 --- /dev/null +++ b/analysis/team_identity.py @@ -0,0 +1,77 @@ +import json +import os +from collections import Counter + +BASE_DIR = os.path.dirname(os.path.abspath(__file__)) +CAREER_DB_PATH = os.path.join(BASE_DIR, "career_stats.json") + +def load_career_db(): + """Load career database with proper error handling.""" + if not os.path.exists(CAREER_DB_PATH): + raise FileNotFoundError(f"Career database not found at: {CAREER_DB_PATH}\nPlease build it first.") + + try: + with open(CAREER_DB_PATH, "r", encoding="utf-8") as f: + return json.load(f) + except json.JSONDecodeError: + raise ValueError("Career database is corrupted. Please rebuild it.") + except Exception as e: + raise RuntimeError(f"Failed to load career database: {e}") + + +def team_identity(team_name: str): + """Generate team identity summary based on career tags.""" + db = load_career_db() + players = db.get("players", {}) + + # Find all players who have ever played for this team + team_players = [ + p for p in players.values() + if team_name in p.get("team_history", []) + ] + + if not team_players: + return { + "team": team_name, + "players": [], + "tag_counts": {}, + "strengths": ["No players found with this team in history"], + "weaknesses": [] + } + + # Count all identity tags across the team + all_tags = [tag for p in team_players for tag in p.get("identity_tags", [])] + tag_counts = Counter(all_tags) + + strengths = [] + weaknesses = [] + + # --- Strengths --- + if tag_counts.get("Slayer", 0) >= 2: + strengths.append("High slayer firepower") + if tag_counts.get("Objective Specialist", 0) >= 2: + strengths.append("Strong objective control") + if tag_counts.get("Anchor", 0) >= 1: + strengths.append("Reliable anchor/backline") + if tag_counts.get("Playmaker", 0) >= 1: + strengths.append("Creative playmaking") + if tag_counts.get("Consistent", 0) >= 2: + strengths.append("Very consistent performers") + + # --- Weaknesses --- + if tag_counts.get("Objective Specialist", 0) == 0: + weaknesses.append("Lacking objective specialists") + if tag_counts.get("Sharpshooter", 0) == 0: + weaknesses.append("No dedicated sharpshooter") + if tag_counts.get("Anchor", 0) == 0: + weaknesses.append("Weak backline stability") + if tag_counts.get("Veteran", 0) == 0 and tag_counts.get("Rookie", 0) >= 2: + weaknesses.append("Very inexperienced roster") + + return { + "team": team_name, + "players": team_players, # kept for potential future use + "tag_counts": dict(tag_counts), + "strengths": strengths or ["Balanced roster — no dominant strength"], + "weaknesses": weaknesses or ["No major weaknesses identified"] + } \ No newline at end of file diff --git a/analysis/team_identity1.py b/analysis/team_identity1.py new file mode 100644 index 0000000..1f5bab7 --- /dev/null +++ b/analysis/team_identity1.py @@ -0,0 +1,46 @@ +import json +import os + +BASE_DIR = os.path.dirname(os.path.abspath(__file__)) +CAREER_DB = os.path.join(BASE_DIR, "career_stats.json") + +def load_db(): + with open(CAREER_DB, "r", encoding="utf-8") as f: + return json.load(f) + +def team_identity(team_name): + db = load_db() + players = db["players"] + + team_players = [ + p for p in players.values() + if team_name in p.get("team_history", []) + ] + + tag_counts = {} + for p in team_players: + for tag in p.get("identity_tags", []): + tag_counts[tag] = tag_counts.get(tag, 0) + 1 + + strengths = [] + weaknesses = [] + + if tag_counts.get("Slayer", 0) >= 2: + strengths.append("High slayer power") + if tag_counts.get("Objective Specialist", 0) >= 2: + strengths.append("Strong objective depth") + if tag_counts.get("Anchor", 0) >= 1: + strengths.append("Stable backline") + + if tag_counts.get("Objective Specialist", 0) == 0: + weaknesses.append("Weak objective presence") + if tag_counts.get("Sharpshooter", 0) == 0: + weaknesses.append("No true sharpshooter") + + return { + "team": team_name, + "players": team_players, + "tag_counts": tag_counts, + "strengths": strengths, + "weaknesses": weaknesses + } \ No newline at end of file diff --git a/career_stats.json b/career_stats.json new file mode 100644 index 0000000..c286936 --- /dev/null +++ b/career_stats.json @@ -0,0 +1,111535 @@ +{ + "players": { + "23894346-a051-4a96-a2dc-8903d07a5a41": { + "name": ".com", + "team_history": [ + "REKT" + ], + "seasons_played": [ + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10 + ], + "per_season": { + "3": { + "id": "23894346-a051-4a96-a2dc-8903d07a5a41", + "name": ".com", + "team": "REKT", + "seasons": 8, + "seasons_played": "3,4,5,6,7,8,9,10", + "best_map": "Coming Soon!", + "kills": 1164, + "deaths": 986, + "KD": 1.18, + "shots": 27369, + 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"objective_payload_components": { + "push_time_total": 100.0, + "push_time_per_season": 100.0, + "push_time_norm": 0.3415794046367004, + "psi": 11.889109968884831 + }, + "consistency_components": { + "per_match_perf": [], + "floor": 0.0, + "variance": 0.0, + "variance_adj": 0.0, + "variance_score": 0.0, + "avg_perf": 0.0, + "consistency_norm": 0.0, + "consistency_raw": 0.0 + }, + "clutch_components": { + "clutch_norm": 0.42818437209730265 + } + } + }, + "league_averages": { + "KD": 0.9569344042838016, + "accuracy": 13.08515841142347, + "kills_per_map": 35.881002477300186, + "damage_per_map": 4037.545932232703, + "push_time_per_season": 292.7576974564926 + } +} \ No newline at end of file diff --git a/config.json b/config.json new file mode 100644 index 0000000..d7377f1 --- /dev/null +++ b/config.json @@ -0,0 +1,49 @@ +{ + "season": 10, + "teams": [ + "TANK", + "MEX", + "TBDi", + "EMRD", + "DMND", + "Doc!", + "HAXX", + "SWUA", + "ZTi", + "SLNT", + "HOBO", + "just", + "VRUS", + "FAM!", + "SKY", + "LMB0", + "F1R3", + "RVNG", + "DRGN", + "STHX", + "EMU" + ], + "tiers": { + "TANK": "Dasher", + "MEX": "Sprinter", + "TBDi": "Walker", + "EMRD": "Dasher", + "DMND": "Sprinter", + "Doc!": "Walker", + "HAXX": "Dasher", + "SWUA": "Sprinter", + "ZTi": "Walker", + "SLNT": "Dasher", + "HOBO": "Sprinter", + "just": "Walker", + "VRUS": "Dasher", + "FAM!": "Sprinter", + "SKY": "Walker", + "LMB0": "Dasher", + "F1R3": "Sprinter", + "RVNG": "Walker", + "DRGN": "Dasher", + "STHX": "Sprinter", + "EMU": "Walker" + } +} \ No newline at end of file diff --git a/dashleague_cast_tool.py b/dashleague_cast_tool.py new file mode 100644 index 0000000..615168e --- /dev/null +++ b/dashleague_cast_tool.py @@ -0,0 +1,829 @@ +import os +import json +import math +from collections import defaultdict +import tkinter as tk +from tkinter import ttk, messagebox +import requests + +from data.career_db import build_career_database +from rankings import top_players_by_tag +from team_identity import generate_team_identity, compare_team_identity +from storylines import matchup_storyline +from tags.objective_domination import compute_dom_objective +from predictions.prediction_engine import generate_predictions + +from match_engine import ( + rank_match_players_sharpshooter, + rank_match_players_slayer, + rank_match_players_objpl, + rank_match_players_objdom, + rank_match_players_clutch, + split_two_columns, + compute_slayer_prediction, +) + + +BASE_DIR = os.path.dirname(os.path.abspath(__file__)) +CONFIG_PATH = os.path.join(BASE_DIR, "config.json") +PLAYERS_DIR = os.path.join(BASE_DIR, "players") +OBS_EXPORT_DIR = os.path.join(BASE_DIR, "obs_exports") +os.makedirs(OBS_EXPORT_DIR, exist_ok=True) + +API_BASE = "https://dashleague.games/api/v1" + + +def export_to_obs(filename, text): + path = os.path.join(OBS_EXPORT_DIR, filename) + with open(path, "w", encoding="utf-8") as f: + f.write(text) + return path + + +def fetch_json(url): + resp = requests.get(url, timeout=10) + resp.raise_for_status() + return resp.json() + + +def ensure_player_slots(): + os.makedirs(PLAYERS_DIR, exist_ok=True) + for i in range(10): + slot_dir = os.path.join(PLAYERS_DIR, f"p{i}") + os.makedirs(slot_dir, exist_ok=True) + + +def write_text(path, value): + with open(path, "w", encoding="utf-8") as f: + f.write(str(value)) + + +class DashLeagueGUI: + def __init__(self, root): + self.root = root + self.root.title("DashLeague Casting Tool") + + self.config = {} + self.current_season = None + self.team_a_var = tk.StringVar() + self.team_b_var = tk.StringVar() + + self.team_a_players = [] + self.team_b_players = [] + self.stats_by_id = {} + + self.status_var = tk.StringVar(value="Ready") + + self.load_config() + ensure_player_slots() + self._build_ui() + + self.current_match_players = [] + + + def load_config(self): + if not os.path.exists(CONFIG_PATH): + messagebox.showerror("Error", f"config.json not found at {CONFIG_PATH}") + self.config = {} + return + with open(CONFIG_PATH, "r", encoding="utf-8") as f: + self.config = json.load(f) + self.current_season = self.config.get("current_season", 10) + + def _build_ui(self): + main_frame = ttk.Frame(self.root, padding=10) + main_frame.grid(row=0, column=0, sticky="nsew") + + self.root.columnconfigure(0, weight=1) + self.root.rowconfigure(0, weight=1) + main_frame.columnconfigure(0, weight=1) + main_frame.columnconfigure(1, weight=1) + + top_frame = ttk.Frame(main_frame) + top_frame.grid(row=0, column=0, columnspan=2, sticky="ew", pady=(0, 10)) + + self.sync_button = ttk.Button(top_frame, text="Sync Stats", command=self.on_sync_stats) + self.sync_button.grid(row=0, column=0, padx=(0, 10)) + + self.build_db_button = ttk.Button(top_frame, text="Build Career Database", command=self.on_build_career_db) + self.build_db_button.grid(row=0, column=1, padx=(0, 10)) + + self.spotlight_button = ttk.Button(top_frame, text="Player Spotlight", command=self.on_player_spotlight) + self.spotlight_button.grid(row=0, column=2, padx=(0, 10)) + + self.team_id_button = ttk.Button(top_frame, text="Team Identity", command=self.on_team_identity) + self.team_id_button.grid(row=0, column=3, padx=(0, 10)) + + self.storyline_button = ttk.Button(top_frame, text="Match Storyline", command=self.on_match_storyline) + self.storyline_button.grid(row=0, column=4, padx=(0, 10)) + + self.rankings_button = ttk.Button(top_frame, text="Rankings", command=self.on_rankings) + self.rankings_button.grid(row=0, column=5, padx=(0, 10)) + + self.map_var = tk.StringVar() + self.map_var.set("Payload") # default + + teams = self.config.get("teams", []) + + left_frame = ttk.LabelFrame(main_frame, text="Team A") + left_frame.grid(row=1, column=0, sticky="nsew", padx=(0, 5)) + right_frame = ttk.LabelFrame(main_frame, text="Team B") + right_frame.grid(row=1, column=1, sticky="nsew", padx=(5, 0)) + + main_frame.rowconfigure(1, weight=1) + left_frame.rowconfigure(1, weight=1) + right_frame.rowconfigure(1, weight=1) + + ttk.Label(left_frame, text="Team:").grid(row=0, column=0, sticky="w") + self.team_a_combo = ttk.Combobox(left_frame, textvariable=self.team_a_var, values=teams, state="readonly") + self.team_a_combo.grid(row=0, column=1, sticky="ew", pady=2) + self.team_a_combo.bind("<>", lambda e: self.on_team_select("A")) + + ttk.Label(right_frame, text="Team:").grid(row=0, column=0, sticky="w") + self.team_b_combo = ttk.Combobox(right_frame, textvariable=self.team_b_var, values=teams, state="readonly") + self.team_b_combo.grid(row=0, column=1, sticky="ew", pady=2) + self.team_b_combo.bind("<>", lambda e: self.on_team_select("B")) + + self.team_a_listbox = tk.Listbox(left_frame, selectmode=tk.MULTIPLE, exportselection=False) + self.team_a_listbox.grid(row=1, column=0, columnspan=2, sticky="nsew", pady=(5, 0)) + + self.team_b_listbox = tk.Listbox(right_frame, selectmode=tk.MULTIPLE, exportselection=False) + self.team_b_listbox.grid(row=1, column=0, columnspan=2, sticky="nsew", pady=(5, 0)) + + self.team_a_listbox.bind("<>", lambda e: self.enforce_rolling_five(e, "A")) + self.team_b_listbox.bind("<>", lambda e: self.enforce_rolling_five(e, "B")) + + bottom_frame = ttk.Frame(main_frame) + bottom_frame.grid(row=2, column=0, columnspan=2, sticky="ew", pady=(10, 0)) + + self.generate_button = ttk.Button(bottom_frame, text="Generate Player Slots", command=self.on_generate_slots) + self.generate_button.grid(row=0, column=0, sticky="ew") + + ttk.Label(bottom_frame, text="Map:").grid(row=0, column=1, padx=(10, 5)) + ttk.OptionMenu(bottom_frame, self.map_var, "Payload", "Payload", "Domination").grid(row=0, column=2) + + status_frame = ttk.Frame(self.root) + status_frame.grid(row=1, column=0, sticky="ew") + status_label = ttk.Label(status_frame, textvariable=self.status_var, anchor="w") + status_label.grid(row=0, column=0, sticky="ew") + status_frame.columnconfigure(0, weight=1) + + def set_status(self, text): + self.status_var.set(text) + self.root.update_idletasks() + + def on_sync_stats(self): + try: + self.set_status(f"Syncing stats for season {self.current_season}...") + url = f"{API_BASE}/stats?season={self.current_season}" + data = fetch_json(url) + stats = data.get("data", []) + self.stats_by_id = {p["id"]: p for p in stats} + self.set_status("Stats synced.") + messagebox.showinfo("Success", f"Synced {len(stats)} player stats.") + except Exception as e: + messagebox.showerror("Error", f"Failed to sync stats:\n{e}") + self.set_status("Sync failed.") + + def enforce_rolling_five(self, event, side): + listbox = self.team_a_listbox if side == "A" else self.team_b_listbox + selection = listbox.curselection() + + # If 5 or fewer selected, nothing to do + if len(selection) <= 5: + return + + # More than 5 selected → rolling behavior: + # Deselect the *oldest* selected index + oldest = selection[0] + listbox.selection_clear(oldest) + + + def on_team_select(self, side): + team_name = self.team_a_var.get() if side == "A" else self.team_b_var.get() + team_players = [p for p in self.stats_by_id.values() if p.get("team") == team_name] + + if side == "A": + self.team_a_players = team_players + self.team_a_listbox.delete(0, tk.END) + for p in team_players: + self.team_a_listbox.insert(tk.END, p.get("name", "Unknown")) + else: + self.team_b_players = team_players + self.team_b_listbox.delete(0, tk.END) + for p in team_players: + self.team_b_listbox.insert(tk.END, p.get("name", "Unknown")) + + def on_generate_slots(self): + try: + ensure_player_slots() + + selected_a = [self.team_a_players[i] for i in self.team_a_listbox.curselection()] + selected_b = [self.team_b_players[i] for i in self.team_b_listbox.curselection()] + + if not selected_a: + selected_a = self.team_a_players + if not selected_b: + selected_b = self.team_b_players + + all_players = sorted(selected_a, key=lambda x: x.get("name", "")) + \ + sorted(selected_b, key=lambda x: x.get("name", "")) + + all_players = all_players[:10] + self.current_match_players = all_players + + career_path = os.path.join(BASE_DIR, "career_stats.json") + career_db = None + if os.path.exists(career_path): + with open(career_path, "r", encoding="utf-8") as f: + career_db = json.load(f) + + # Attach tag components from career DB to match players + if career_db is not None: + for p in all_players: + pid = p.get("id") + if pid and pid in career_db["players"]: + pdata = career_db["players"][pid] + + # Attach all tag components + p["clutch_components"] = pdata.get("clutch_components", {}) + p["consistency_components"] = pdata.get("consistency_components", {}) + p["objective_payload_components"] = pdata.get("objective_payload_components", {}) + p["objective_domination_components"] = pdata.get("objective_domination_components", {}) + p["sharpshooter_components"] = pdata.get("sharpshooter_components", {}) + p["slayer_score_raw"] = pdata.get("slayer_score_raw", 0.0) + + + for idx, p in enumerate(all_players): + slot_dir = os.path.join(PLAYERS_DIR, f"p{idx}") + os.makedirs(slot_dir, exist_ok=True) + + write_text(os.path.join(slot_dir, "IGN.txt"), p.get("name", "")) + write_text(os.path.join(slot_dir, "Team.txt"), p.get("team", "")) + + write_text(os.path.join(slot_dir, "KD.txt"), p.get("KD", "")) + write_text(os.path.join(slot_dir, "Kills.txt"), p.get("kills", "")) + write_text(os.path.join(slot_dir, "Deaths.txt"), p.get("deaths", "")) + write_text(os.path.join(slot_dir, "Headshots.txt"), p.get("headshots", "")) + write_text(os.path.join(slot_dir, "Accuracy.txt"), p.get("accuracy", "")) + write_text(os.path.join(slot_dir, "PushTime.txt"), p.get("PAY_PushTime", "")) + write_text(os.path.join(slot_dir, "Captures.txt"), p.get("DOM_captures", "")) + write_text(os.path.join(slot_dir, "Counters.txt"), p.get("DOM_counters", "")) + + # Tag exports now come from real tag engines via rankings/career_db + if career_db is not None: + pid = p.get("id") + if pid and pid in career_db["players"]: + player_entry = career_db["players"][pid] + map_type = self.map_var.get() + tags_text = self.generate_player_tags(player_entry, map_type) + write_text(os.path.join(slot_dir, "Tags.txt"), tags_text) + + self.set_status("Player slots generated.") + messagebox.showinfo("Success", "Player slots generated into p0–p9.") + except Exception as e: + messagebox.showerror("Error", f"Failed to generate slots:\n{e}") + self.set_status("Generate failed.") + + self.export_all_obs_files() + + def on_build_career_db(self): + try: + self.set_status("Building career database...") + output_path = os.path.join(BASE_DIR, "career_stats.json") + build_career_database(output_path) + self.set_status("Career database built successfully.") + messagebox.showinfo("Success", "Career database has been built.") + except Exception as e: + import traceback + traceback.print_exc() + raise + messagebox.showerror("Error", f"Failed to build career database:\n{e}") + self.set_status("Career DB build failed.") + + + def on_player_spotlight(self): + career_path = os.path.join(BASE_DIR, "career_stats.json") + if not os.path.exists(career_path): + messagebox.showerror("Error", "Build career database first.") + return + + with open(career_path, "r", encoding="utf-8") as f: + db = json.load(f) + + names = [p["name"] for p in db["players"].values()] + names.sort() + + win = tk.Toplevel(self.root) + win.title("Player Spotlight") + win.geometry("400x500") + + ttk.Label(win, text="Select Player:").pack(anchor="w", padx=10, pady=5) + combo = ttk.Combobox(win, values=names, state="readonly") + combo.pack(fill="x", padx=10) + + output = tk.Text(win, wrap="word") + output.pack(expand=True, fill="both", padx=10, pady=10) + + def show(): + name = combo.get() + if not name: + return + + player = next((p for p in db["players"].values() if p["name"] == name), None) + if not player: + output.delete("1.0", tk.END) + output.insert(tk.END, "Player not found in career DB.") + return + + career = player["career"] + derived = player.get("derived", {}) + obj_pl = player.get("objective_payload_score") + slayer_strength = player.get("slayer_strength", "Unknown") + + text = f"""PLAYER SPOTLIGHT — {name} + +Slayer Tier: {slayer_strength} +Payload Objective Specialist: {obj_pl:.2f} (if not None) + +Career Stats: +KD: {career['KD']:.2f} +Accuracy: {career['accuracy']:.2f} +Kills: {career['kills']} +Deaths: {career['deaths']} +Maps Played: {career['maps']} + +Derived Metrics: +Kills/Map: {derived.get('kills_per_map', 0):.2f} +Deaths/Map: {derived.get('deaths_per_map', 0):.2f} +PushTime/Season: {derived.get('push_time_per_season', 0):.2f} +""" + + output.delete("1.0", tk.END) + output.insert(tk.END, text) + + def export(): + content = output.get("1.0", tk.END).strip() + if not content: + messagebox.showerror("Error", "No spotlight text to export.") + return + path = export_to_obs("spotlight.txt", content) + messagebox.showinfo("Exported", f"Spotlight exported to:\n{path}") + + ttk.Button(win, text="Show Spotlight", command=show).pack(pady=5) + ttk.Button(win, text="Export to OBS", command=export).pack(pady=5) + + def on_team_identity(self): + team = self.team_a_var.get() + if not team: + messagebox.showerror("Error", "Select a team first.") + return + + # Filter selected players for this team + team_players = [p for p in self.current_match_players if p.get("team") == team] + + if len(team_players) == 0: + messagebox.showerror("Error", "No players selected for this team.") + return + + # Use the identity engine with the selected players + identity = generate_team_identity(team_players) + + if identity is None: + messagebox.showerror("Error", "Not enough data to generate team identity.") + return + + strengths = [] + weaknesses = [] + + # Slayer + if identity["slayer_score"] > 0.55: + strengths.append("Strong slaying presence") + elif identity["slayer_score"] < 0.45: + weaknesses.append("Below-average slaying power") + + # Payload Objective + if identity["payload_score"] > 0.55: + strengths.append("Strong Payload objective focus") + elif identity["payload_score"] < 0.45: + weaknesses.append("Weak Payload objective presence") + + # Consistency + if identity["consistency_score"] > 0.55: + strengths.append("Strong map-to-map consistency") + elif identity["consistency_score"] < 0.45: + weaknesses.append("Inconsistent map-to-map performance") + + # Clutch + if identity["clutch_score"] > 0.55: + strengths.append("Performs well in clutch moments") + elif identity["clutch_score"] < 0.45: + weaknesses.append("Struggles in clutch situations") + + # Sharpshooter + if identity["sharpshooter_score"] > 0.55: + strengths.append("Strong aim and headshot conversion") + elif identity["sharpshooter_score"] < 0.45: + weaknesses.append("Weak aim consistency") + + # Domination Objective + if identity["objdom_score"] > 0.55: + strengths.append("Strong Domination objective presence") + elif identity["objdom_score"] < 0.45: + weaknesses.append("Weak Domination objective presence") + + + + # --- UI Window --- + win = tk.Toplevel(self.root) + win.title(f"Team Identity — {team}") + win.geometry("400x500") + + output = tk.Text(win, wrap="word") + output.pack(expand=True, fill="both", padx=10, pady=10) + + text = f"TEAM IDENTITY — {team}\n\n" + + text += "Strengths:\n" + for s in strengths: + text += f"- {s}\n" + + text += "\nWeaknesses:\n" + for w in weaknesses: + text += f"- {w}\n" + + output.insert(tk.END, text) + + def export(): + content = output.get("1.0", tk.END).strip() + if not content: + messagebox.showerror("Error", "No team identity text to export.") + return + filename = f"team_identity_{team}.txt" + path = export_to_obs(filename, content) + messagebox.showinfo("Exported", f"Team identity exported to:\n{path}") + + ttk.Button(win, text="Export to OBS", command=export).pack(pady=5) + + + def generate_player_tags(self, player_entry, map_type): + tags_out = [] + + # Slayer + slayer_strength = player_entry.get("slayer_strength") + if slayer_strength: + tags_out.append(slayer_strength) + + # Payload Objective Specialist + if map_type == "Payload": + obj_pl = player_entry.get("objective_payload_score") + if obj_pl is not None: + tags_out.append(f"ObjPL {obj_pl:.2f}") + + # Domination Specialist + if map_type == "Domination": + obj_dom = compute_dom_objective(player_entry) + tags_out.append(f"ObjDOM {obj_dom:.2f}") + + # Sharpshooter + sharp = player_entry.get("sharpshooter_score") + if sharp is not None: + tags_out.append(f"Sharp {sharp:.2f}") + + return ", ".join(tags_out) + + + + def on_match_storyline(self): + team_a = self.team_a_var.get() + team_b = self.team_b_var.get() + + if not team_a or not team_b: + messagebox.showerror("Error", "Select both teams first.") + return + + # --- Extract selected players for each team --- + teamA_players = [p for p in self.current_match_players if p.get("team") == team_a] + teamB_players = [p for p in self.current_match_players if p.get("team") == team_b] + + if len(teamA_players) == 0 or len(teamB_players) == 0: + messagebox.showerror("Error", "No selected players for one or both teams.") + return + + # --- Generate storyline + identity summary using SELECTED PLAYERS --- + storyline_text = matchup_storyline(teamA_players, teamB_players) + identity_text = compare_team_identity(teamA_players, teamB_players) + + full_story = ( + storyline_text + + "\n\n" + + "TEAM IDENTITY SUMMARY\n" + + identity_text + ) + + # --- Export to OBS --- + try: + with open("obs_exports/storyline.txt", "w", encoding="utf-8") as f: + f.write(full_story) + except Exception as e: + messagebox.showerror("File Error", f"Could not write storyline export:\n{e}") + + # --- Display in popup window --- + win = tk.Toplevel(self.root) + win.title("Match Storyline") + win.geometry("500x600") + + output = tk.Text(win, wrap="word") + output.pack(expand=True, fill="both", padx=10, pady=10) + output.insert(tk.END, full_story) + + def export(): + content = output.get("1.0", tk.END).strip() + if not content: + messagebox.showerror("Error", "No storyline text to export.") + return + path = export_to_obs("storyline.txt", content) + messagebox.showinfo("Exported", f"Storyline exported to:\n{path}") + + ttk.Button(win, text="Export to OBS", command=export).pack(pady=5) + + def on_rankings(self): + if not self.current_match_players: + messagebox.showerror("Error", "Generate player slots first.") + return + + win = tk.Toplevel(self.root) + win.title("Rankings") + win.geometry("500x600") + + tags = [ + "Slayer", + "Payload Objective Specialist", + "Sharpshooter", + "Domination Objective Specialist", + "Consistency", + "Clutch", + ] + + ttk.Label(win, text="Select Tag:").pack(anchor="w", padx=10, pady=5) + combo = ttk.Combobox(win, values=tags, state="readonly") + combo.pack(fill="x", padx=10) + + output = tk.Text(win, wrap="word") + output.pack(expand=True, fill="both", padx=10, pady=10) + + def show(): + tag = combo.get() + if not tag: + return + + team_a = self.team_a_var.get() + team_b = self.team_b_var.get() + + if not team_a or not team_b: + messagebox.showerror("Error", "Select both teams first.") + return + + if tag == "Slayer": + ranked = rank_match_players_slayer(self.current_match_players) + + elif tag == "Payload Objective Specialist": + ranked = rank_match_players_objpl(self.current_match_players) + + elif tag == "Domination Objective Specialist": + ranked = rank_match_players_objdom(self.current_match_players) + + elif tag == "Clutch": + ranked = rank_match_players_clutch(self.current_match_players) + + else: # Sharpshooter + ranked = rank_match_players_sharpshooter(self.current_match_players) + + if not ranked: + output.delete("1.0", tk.END) + output.insert(tk.END, "No data available for this tag.") + return + + left, right = split_two_columns(ranked, team_a, team_b) + + text = f"TOP {tag.upper()} PLAYERS (THIS MATCH):\n\n" + + # Two-column layout, but keep global rank + max_rows = max(len(left), len(right)) + text += f"{team_a:<24}{team_b}\n" + text += "-" * 48 + "\n" + + for i in range(max_rows): + left_str = "" + right_str = "" + + if i < len(left): + lp = left[i] + left_str = f"{lp['rank']:>2}. {lp['name']:<16} {lp['score_display']:>6}" + + if i < len(right): + rp = right[i] + right_str = f"{rp['rank']:>2}. {rp['name']:<16} {rp['score_display']:>6}" + + text += f"{left_str:<24}{right_str}\n" + + # ----------------------------- + # TEAM TOTALS & AVERAGES (COLUMN FORMAT) + # ----------------------------- + teamA_total = sum(p["score_raw"] for p in left) + teamB_total = sum(p["score_raw"] for p in right) + + teamA_avg = teamA_total / max(1, len(left)) + teamB_avg = teamB_total / max(1, len(right)) + + text += "-" * 48 + "\n" + text += f"{team_a} Total: {teamA_total:.2f}".ljust(24) + text += f"{team_b} Total: {teamB_total:.2f}\n" + + text += f"{team_a} Avg: {teamA_avg:.2f}".ljust(24) + text += f"{team_b} Avg: {teamB_avg:.2f}\n" + + + # ----------------------------- + # DELTA (relative strength) + # ----------------------------- + delta = teamB_avg - teamA_avg + if delta > 0: + fav_delta = team_b + elif delta < 0: + fav_delta = team_a + else: + fav_delta = "Neither team" + + delta_mag = abs(delta) + text += f"Delta: {delta_mag:.2f} in favour of {fav_delta}\n" + + stronger_avg = max(teamA_avg, teamB_avg) + if stronger_avg > 0: + rel_adv = (delta_mag / stronger_avg) * 100 + else: + rel_adv = 0.0 + + text += f"Relative Advantage: {rel_adv:.1f}%\n" + + # ----------------------------- + # WIN CHANCE + SWING + # ----------------------------- + if tag == "Slayer": + pred = compute_slayer_prediction(left, right) + teamA_win = pred["teamA_win"] + teamB_win = pred["teamB_win"] + else: + # ObjPL win factor (simple logistic) + if max(teamA_avg, teamB_avg) == 0: + edge = 0 + else: + edge = (teamB_avg - teamA_avg) / max(teamA_avg, teamB_avg) + + k = 1.1 + pB = 1 / (1 + math.exp(-k * edge)) + pA = 1 - pB + + teamA_win = round(pA * 100) + teamB_win = round(pB * 100) + + swing = abs(teamA_win - teamB_win) + fav = team_a if teamA_win > teamB_win else team_b + + text += f"Win Chance: {team_a} {teamA_win}% — {team_b} {teamB_win}%\n" + text += f"Win Swing: {swing}% in favour of {fav}\n" + + # ----------------------------- + # FORMULA EXPLANATION + # ----------------------------- + if tag == "Slayer": + text += "\nSlayer Formula:\n" + text += "Slayer Score = (Damage per Map × 0.40) + (Kills per Map × 0.40) + (KD × 0.20)\n" + + elif tag == "Sharpshooter": + text += "\nSharpshooter Formula:\n" + text += "Sharpshooter = (Accuracy × 0.40) + (Headshot Rate × 0.40) + (Damage per Shot × 0.20)\n" + text += "Where:\n" + text += "- Accuracy = Shots Hit / Shots Fired\n" + text += "- Headshot Rate = Headshots / Shots Hit\n" + text += "- Damage per Shot = Damage / Shots Fired\n" + + elif tag == "Payload Objective Specialist": + text += "\nPayload Objective Formula:\n" + text += "ObjPL = (Presence × 0.40) + (PushTime Normalized × 0.40) + (PSI × 0.20)\n" + text += "Where:\n" + text += "- Presence = Player PushTime / Team PushTime\n" + text += "- PSI = Damage / (Deaths + 1) × 1 / sqrt(PushTime + 1)\n" + + elif tag == "Domination Objective Specialist": + text += "\nDomination Objective Formula:\n" + text += "ObjDOM = (CapRate × 0.40) + (CounterRate × 0.60)\n" + text += "Where:\n" + text += "- CapRate = log(1 + DOM_captures) / log(21)\n" + text += "- CounterRate = log(1 + DOM_counters) / log(21)\n" + text += "Counters are weighted more heavily because they prevent enemy scoring.\n" + + elif tag == "Consistency": + text += "\nConsistency Formula:\n" + text += "Consistency = (Floor × 0.40) + (Stability × 0.40) + (Average Performance × 0.20)\n" + text += "Where:\n" + text += "- Per-Match Performance = (Slayer × 0.40) + (Objective × 0.40) + (Accuracy × 0.20)\n" + text += "- Floor = the player's lowest per-match performance score\n" + text += "- Stability = 1 / (1 + Adjusted Variance)\n" + text += "- Adjusted Variance = Variance × (1 + 1 / Match Count)\n" + + elif tag == "Clutch": + text += "\nClutch Formula:\n" + text += "Clutch = (Pressure Efficiency × 0.40) + (Collapse Avoidance × 0.40) + (Conversion Rate × 0.20)\n" + text += "Where:\n" + text += "- Pressure Efficiency = Damage / (Deaths + 1)\n" + text += "- Collapse Avoidance = Player's lowest per-map performance score\n" + text += "- Conversion Rate = (Accuracy × 0.50) + (Headshot Rate × 0.50)\n" + + output.delete("1.0", tk.END) + output.insert(tk.END, text) + + def export(): + content = output.get("1.0", tk.END).strip() + if not content: + messagebox.showerror("Error", "No rankings text to export.") + return + tag = combo.get() or "rankings" + filename = f"rankings_{tag}.txt" + path = export_to_obs(filename, content) + messagebox.showinfo("Exported", f"Rankings exported to:\n{path}") + + ttk.Button(win, text="Show Rankings", command=show).pack(pady=5) + + + def export_all_obs_files(self): + """ + Unified export function that writes all OBS text files + based on the current map type and current match players. + """ + + map_type = self.map_var.get() + team_a = self.team_a_var.get() + team_b = self.team_b_var.get() + + # If teams or map not selected, skip silently + if not map_type or not team_a or not team_b: + return + + # --- Extract selected players for each team --- + teamA_players = [p for p in self.current_match_players if p.get("team") == team_a] + teamB_players = [p for p in self.current_match_players if p.get("team") == team_b] + + # If either team has no selected players, skip storyline/predictions + if len(teamA_players) == 0 or len(teamB_players) == 0: + print("OBS export skipped: no selected players for one or both teams.") + return + + # --- STORYLINE + TEAM IDENTITY --- + try: + storyline_text = matchup_storyline(teamA_players, teamB_players) + identity_text = compare_team_identity(teamA_players, teamB_players) + + full_story = storyline_text + "\n\nTEAM IDENTITY SUMMARY\n" + identity_text + + write_text(os.path.join("obs_exports", "storyline.txt"), full_story) + except Exception as e: + print("Storyline export failed:", e) + + # --- PREDICTIONS (composition-aware) --- + try: + if hasattr(self, "generate_predictions"): + predictions = self.generate_predictions(teamA_players, teamB_players) + write_text(os.path.join("obs_exports", "predictions.txt"), predictions) + except Exception as e: + print("Prediction export failed:", e) + + # --- PLAYER TAG EXPORTS --- + try: + career_path = os.path.join(BASE_DIR, "career_stats.json") + if os.path.exists(career_path): + with open(career_path, "r", encoding="utf-8") as f: + career_db = json.load(f) + + for idx, p in enumerate(self.current_match_players): + pid = p.get("id") + if pid and pid in career_db["players"]: + player_entry = career_db["players"][pid] + tags_text = self.generate_player_tags(player_entry, map_type) + + slot_path = os.path.join(PLAYERS_DIR, f"p{idx}", "Tags.txt") + write_text(slot_path, tags_text) + except Exception as e: + print("Tag export failed:", e) + + print(f"OBS files updated for {map_type}") + + +def main(): + root = tk.Tk() + app = 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Aborting career DB build.") + return False + + players = {} + league_accumulator = defaultdict(float) + league_counts = defaultdict(int) + + for season in seasons: + season_stats = fetch_season_stats(season) + if not isinstance(season_stats, list): + continue + + for entry in season_stats: + if not isinstance(entry, dict): + continue + + # Normalize inconsistent keys + if "loss" in entry and "losses" not in entry: + entry["losses"] = entry["loss"] + + if "shots" not in entry: + entry["shots"] = 0 + + if "shots_hit" not in entry: + entry["shots_hit"] = 0 + + if "headshots" not in entry: + entry["headshots"] = 0 + + if "damage" not in entry: + entry["damage"] = 0 + + if "maps" not in entry or entry["maps"] in (None, "Coming Soon!"): + entry["maps"] = 0 + + if "accuracy" not in entry or isinstance(entry["accuracy"], str): + entry["accuracy"] = 0.0 + + pid = entry.get("id") + if not pid: + continue + + if pid not in players: + players[pid] = { + "name": entry.get("name", "Unknown"), + "team_history": set(), + "seasons_played": set(), + "per_season": {}, + "career_raw": defaultdict(float) + } + + p = players[pid] + team = entry.get("team") or "No Team" + p["team_history"].add(team) + p["seasons_played"].add(season) + p["per_season"][str(season)] = entry + + for key in [ + "kills", + "deaths", + "headshots", + "accuracy", + "PAY_PushTime", + "DOM_captures", + "DOM_counters", + "maps", + "wins", + "losses", + "damage", + "shots", + "shots_hit", + ]: + if key in entry: + p["career_raw"][key] += entry.get(key, 0) + + if "KD" in entry: + league_accumulator["KD"] += entry["KD"] + league_counts["KD"] += 1 + if "accuracy" in entry: + league_accumulator["accuracy"] += entry["accuracy"] + league_counts["accuracy"] += 1 + if "kills" in entry and "maps" in entry and entry["maps"] > 0: + league_accumulator["kills_per_map"] += entry["kills"] / entry["maps"] + league_counts["kills_per_map"] += 1 + if "damage" in entry and "maps" in entry and entry["maps"] > 0: + league_accumulator["damage_per_map"] += entry["damage"] / entry["maps"] + league_counts["damage_per_map"] += 1 + if "PAY_PushTime" in entry: + league_accumulator["push_time_per_season"] += entry["PAY_PushTime"] + league_counts["push_time_per_season"] += 1 + + league_averages = {} + for key in league_accumulator: + league_averages[key] = league_accumulator[key] / max(1, league_counts[key]) + + final_db = {"players": {}, "league_averages": league_averages} + + for pid, pdata in players.items(): + + # 🔥 Skip players with no valid stats + if "career_raw" not in pdata or not pdata["career_raw"]: + continue + + # print("DEBUG PLAYER:", pid, pdata["career_raw"]) + + raw = pdata["career_raw"] + + # 🔥 Ensure maps always exists + if "maps" not in raw: + raw["maps"] = 0 + + maps = raw["maps"] if raw["maps"] > 0 else 1 + seasons_played = len(pdata["seasons_played"]) + + kills_per_map = raw["kills"] / maps + deaths_per_map = raw["deaths"] / maps + push_time_per_season = raw["PAY_PushTime"] / max(1, seasons_played) + + KD = raw["kills"] / raw["deaths"] if raw["deaths"] > 0 else raw["kills"] + accuracy = raw["accuracy"] / max(1, seasons_played) + + derived = { + "kills_per_map": kills_per_map, + "deaths_per_map": deaths_per_map, + "push_time_per_season": push_time_per_season, + } + + final_db["players"][pid] = { + "name": pdata["name"], + "team_history": list(pdata["team_history"]), + "seasons_played": list(pdata["seasons_played"]), + "per_season": pdata["per_season"], + "career": { + "kills": raw["kills"], + "deaths": raw["deaths"], + "KD": KD, + "accuracy": accuracy, + "push_time": raw["PAY_PushTime"], + "captures": raw["DOM_captures"], + "counters": raw["DOM_counters"], + "maps": raw["maps"], + "wins": raw["wins"], + "losses": raw["losses"], + "damage": raw["damage"], + "shots": raw.get("shots", 0), + "shots_hit": raw.get("shots_hit", 0), + "headshots": raw.get("headshots", 0), + "damage_dealt": raw.get("damage", 0), + }, + "derived": derived, + } + + from data.player_history import get_player_match_history + + final_db["players"][pid]["matches"] = get_player_match_history(pid) + + + + + # Compute all tag scores per player + for pid, pdata in final_db["players"].items(): + + # 🔥 Skip players missing a career block + if "career" not in pdata: + print("SKIPPING PLAYER WITH NO CAREER:", pid) + continue + + # Slayer + slayer_info = compute_slayer_for_career_player(pdata, league_averages) + pdata["slayer_score_raw"] = slayer_info["score_raw"] + pdata["slayer_score_display"] = slayer_info["score_display"] + pdata["slayer_strength"] = slayer_info["strength"] + + # Sharpshooter + sharp = compute_sharpshooter_for_career_player(pdata["career"]) + pdata["sharpshooter"] = sharp + + # Payload Objective Specialist + obj_components = compute_payload_objective_for_career_player(pdata, league_averages) + pdata["objective_payload_components"] = obj_components + + + # --- Consistency Tag --- + from tags.consistency import compute_consistency + + matches = pdata.get("matches", []) + + consistency_raw, components = compute_consistency(matches) + + pdata["consistency_components"] = { + **components, + "consistency_raw": consistency_raw, + "consistency_norm": components.get("consistency_norm", consistency_raw) + } + + # --- Clutch Tag --- + from tags.clutch import compute_clutch + + pdata["clutch_components"] = { + "clutch_norm": compute_clutch(pdata, league_averages) + } + + with open(output_path, "w", encoding="utf-8") as f: + json.dump(final_db, f, indent=2) + + return True \ No newline at end of file diff --git a/data/match_cache.py b/data/match_cache.py new file mode 100644 index 0000000..ca4b49e --- /dev/null +++ b/data/match_cache.py @@ -0,0 +1,46 @@ +import os +import json +import requests + +BASE = "https://dashleague.games/api/v1" + +CACHE_DIR = os.path.join(os.path.dirname(__file__), "cache") +MATCH_CACHE_DIR = os.path.join(CACHE_DIR, "matches") + +os.makedirs(MATCH_CACHE_DIR, exist_ok=True) + + +def fetch_match_details(match_id): + """ + Returns full match details for a given match_id. + Uses cache if available. + """ + + cache_path = os.path.join(MATCH_CACHE_DIR, f"{match_id}.json") + + # --- Use cached file if it exists --- + if os.path.exists(cache_path): + try: + with open(cache_path, "r", encoding="utf-8") as f: + return json.load(f) + except Exception: + pass # fall through to API fetch + + # --- Fetch from API --- + url = f"{BASE}/match/{match_id}" + + try: + resp = requests.get(url, timeout=10) + resp.raise_for_status() + match_data = resp.json() + except Exception: + return {} + + # --- Cache the result --- + try: + with open(cache_path, "w", encoding="utf-8") as f: + json.dump(match_data, f, indent=2) + except Exception: + pass # caching failure shouldn't break functionality + + return match_data \ No newline at end of file diff --git a/data/match_history.py b/data/match_history.py new file mode 100644 index 0000000..57a7a03 --- /dev/null +++ b/data/match_history.py @@ -0,0 +1,54 @@ +import requests + +BASE = "https://dashleague.games/api/v1" + +def fetch_player_match_history(player_id): + """ + Builds full match history for a player by iterating all seasons and matches. + Returns a list of per-match stat dicts. + """ + + # 1. Fetch all seasons + seasons_resp = requests.get(f"{BASE}/seasons") + seasons = seasons_resp.json() + + history = [] + + for season in seasons: + sid = season.get("id") + if not sid: + continue + + # 2. Fetch all matches in this season + matches_resp = requests.get(f"{BASE}/seasons/{sid}/matches") + matches = matches_resp.json() + + for match in matches: + mid = match.get("id") + if not mid: + continue + + # 3. Fetch full match details + detail_resp = requests.get(f"{BASE}/match/{mid}") + detail = detail_resp.json() + + mode = detail.get("mode", "").lower() + + # 4. Find player in match + for p in detail.get("players", []): + if p.get("id") == player_id: + + entry = { + "kills": p.get("kills", 0), + "deaths": p.get("deaths", 0), + "accuracy": p.get("accuracy", 0.0), + "damage": p.get("damage", 0), + "push_time": p.get("PAY_PushTime", 0), + "captures": p.get("DOM_captures", 0), + "counters": p.get("DOM_counters", 0), + "mode": mode + } + + history.append(entry) + + return history \ No newline at end of file diff --git a/data/player_history.py b/data/player_history.py new file mode 100644 index 0000000..463586d --- /dev/null +++ b/data/player_history.py @@ -0,0 +1,106 @@ +import os +import json +import requests + +from data.season_cache import fetch_season_match_list, BASE as API_BASE +from data.match_cache import fetch_match_details + +CACHE_DIR = os.path.join(os.path.dirname(__file__), "cache") +PLAYER_CACHE_DIR = os.path.join(CACHE_DIR, "players") +SEASON_CACHE_DIR = os.path.join(CACHE_DIR, "seasons") + +os.makedirs(PLAYER_CACHE_DIR, exist_ok=True) +os.makedirs(SEASON_CACHE_DIR, exist_ok=True) + + +def _detect_cached_seasons(): + out = [] + for filename in os.listdir(SEASON_CACHE_DIR): + if filename.endswith("_matches.json"): + sid = filename.replace("_matches.json", "") + if sid.isdigit(): + out.append(sid) + return out + + +def _fetch_all_seasons_from_api(): + try: + resp = requests.get(f"{API_BASE}/seasons", timeout=10) + resp.raise_for_status() + return resp.json() + except Exception as e: + print("ERROR fetching seasons:", e) + return [] + + +def get_player_match_history(player_id): + """Build full match history for a player using cached data.""" + + cache_path = os.path.join(PLAYER_CACHE_DIR, f"{player_id}_matches.json") + + # --- Use cached player history if available --- + if os.path.exists(cache_path): + try: + with open(cache_path, "r", encoding="utf-8") as f: + return json.load(f) + except Exception as e: + print("ERROR reading cached player history:", e) + + history = [] + + # --- Load cached seasons --- + seasons = _detect_cached_seasons() + + # --- If no cached seasons exist, fetch them --- + if not seasons: + print("No cached seasons found. Fetching from API...") + season_list = _fetch_all_seasons_from_api() + + for s in season_list: + sid = s.get("id") + if sid: + print(f"Caching season {sid} match list...") + fetch_season_match_list(sid) + + seasons = _detect_cached_seasons() + + # --- Process each season --- + for season_id in seasons: + print(f"Processing season {season_id}...") + match_list = fetch_season_match_list(season_id) + + for match_entry in match_list: + match_id = match_entry.get("id") + if not match_id: + continue + + match_data = fetch_match_details(match_id) + if not match_data: + continue + + mode = match_data.get("mode", "").lower() + + for p in match_data.get("players", []): + if p.get("id") == player_id: + + entry = { + "kills": p.get("kills", 0), + "deaths": p.get("deaths", 0), + "accuracy": p.get("accuracy", 0.0), + "damage": p.get("damage", 0), + "push_time": p.get("PAY_PushTime", 0), + "captures": p.get("DOM_captures", 0), + "counters": p.get("DOM_counters", 0), + "mode": mode + } + + history.append(entry) + + # --- Cache the built history --- + try: + with open(cache_path, "w", encoding="utf-8") as f: + json.dump(history, f, indent=2) + except Exception as e: + print("ERROR writing player history:", e) + + return history \ No newline at end of file diff --git a/data/season_cache.py b/data/season_cache.py new file mode 100644 index 0000000..33af933 --- /dev/null +++ b/data/season_cache.py @@ -0,0 +1,48 @@ +import os +import json +import requests + +BASE = "https://dashleague.games/api/v1" + +# Cache directories +CACHE_DIR = os.path.join(os.path.dirname(__file__), "cache") +SEASON_CACHE_DIR = os.path.join(CACHE_DIR, "seasons") + +# Ensure folders exist +os.makedirs(SEASON_CACHE_DIR, exist_ok=True) + + +def fetch_season_match_list(season_id): + """ + Returns the list of matches for a season. + Uses cache if available. + """ + + cache_path = os.path.join(SEASON_CACHE_DIR, f"{season_id}_matches.json") + + # --- Use cached file if it exists --- + if os.path.exists(cache_path): + try: + with open(cache_path, "r", encoding="utf-8") as f: + return json.load(f) + except Exception: + pass # fall through to API fetch + + # --- Fetch from API --- + url = f"{BASE}/seasons/{season_id}/matches" + + try: + resp = requests.get(url, timeout=10) + resp.raise_for_status() + matches = resp.json() + except Exception: + return [] + + # --- Cache the result --- + try: + with open(cache_path, "w", encoding="utf-8") as f: + json.dump(matches, f, indent=2) + except Exception: + pass # caching failure shouldn't break functionality + + return matches \ No newline at end of file diff --git a/match_engine.py b/match_engine.py new file mode 100644 index 0000000..3a08312 --- /dev/null +++ b/match_engine.py @@ -0,0 +1,220 @@ +# match_engine.py + +import os +import json +import math + +from tags.objective_payload import compute_payload_objective_team_scores +from tags.objective_domination import compute_dom_objective + +BASE_DIR = os.path.dirname(os.path.abspath(__file__)) +CAREER_DB_PATH = os.path.join(BASE_DIR, "career_stats.json") + + +def load_career_db(): + if not os.path.exists(CAREER_DB_PATH): + return None + with open(CAREER_DB_PATH, "r", encoding="utf-8") as f: + return json.load(f) + + +def _get_player_entry(db, pid): + return db["players"].get(str(pid)) or db["players"].get(pid) + + +def rank_match_players_slayer(match_players): + """ + match_players: list of dicts from stats API (current season), + each with at least: id, name, team + Returns: list of ranked players with slayer info + """ + db = load_career_db() + if db is None: + return [] + + ranked = [] + for p in match_players: + pid = p.get("id") + entry = _get_player_entry(db, pid) + if not entry: + continue + score = entry.get("slayer_score_raw", 0.0) + if score <= 0: + continue + ranked.append({ + "id": pid, + "name": entry["name"], + "team": entry["team_history"][-1] if entry["team_history"] else p.get("team", "Unknown"), + "score_raw": score, + "score_display": entry.get("slayer_score_display", f"{score:.2f}"), + }) + + ranked.sort(key=lambda x: x["score_raw"], reverse=True) + for i, r in enumerate(ranked, 1): + r["rank"] = i + return ranked + +def rank_match_players_objdom(players): + """ + Rank players by Domination Objective Specialist score. + players = list of player_entry dicts for the current match. + """ + + ranked = [] + for p in players: + score = compute_dom_objective(p) + ranked.append({ + "name": p["name"], + "team": p["team"], + "score_raw": score, + "score_display": f"{score:.2f}", + }) + + # Sort high → low + ranked.sort(key=lambda x: x["score_raw"], reverse=True) + + # Assign global rank + for i, entry in enumerate(ranked, start=1): + entry["rank"] = i + + return ranked + + +def rank_match_players_objpl(match_players): + """ + match_players: list of dicts from stats API (current season), + each with at least: id, name, team + Returns: list of ranked players with ObjPL score + """ + db = load_career_db() + if db is None: + return [] + + # Build team entries for ObjPL engine + team_entries = [] + for p in match_players: + pid = p.get("id") + entry = _get_player_entry(db, pid) + if not entry: + continue + if "objective_payload_components" not in entry: + continue + team_entries.append((pid, entry)) + + if not team_entries: + return [] + + obj_scores = compute_payload_objective_team_scores(team_entries) + + ranked = [] + for pid, entry in team_entries: + score = obj_scores.get(pid, 0.0) + if score <= 0: + continue + ranked.append({ + "id": pid, + "name": entry["name"], + "team": entry["team_history"][-1] if entry["team_history"] else "Unknown", + "score_raw": score, + "score_display": f"{score:.2f}", + }) + + ranked.sort(key=lambda x: x["score_raw"], reverse=True) + for i, r in enumerate(ranked, 1): + r["rank"] = i + return ranked + + +def split_two_columns(ranked_players, team_a_name, team_b_name): + """ + Keeps global rank 1–N, but splits into left/right columns by team. + """ + left = [] + right = [] + for p in ranked_players: + if p["team"] == team_a_name: + left.append(p) + elif p["team"] == team_b_name: + right.append(p) + else: + # If team name mismatch, leave them out of columns + pass + return left, right + + +def compute_slayer_prediction(team_a_players, team_b_players): + """ + team_a_players / team_b_players: lists of ranked player dicts with slayer_score_raw + Returns dict with team averages and win chances. + """ + A = [p["score_raw"] for p in team_a_players] + B = [p["score_raw"] for p in team_b_players] + + teamA_avg = sum(A) / max(1, len(A)) + teamB_avg = sum(B) / max(1, len(B)) + + if max(teamA_avg, teamB_avg) == 0: + slayer_edge = 0 + else: + slayer_edge = (teamB_avg - teamA_avg) / max(teamA_avg, teamB_avg) + + k = 1.1 + pB = 1 / (1 + math.exp(-k * slayer_edge)) + pA = 1 - pB + + return { + "teamA_avg": teamA_avg, + "teamB_avg": teamB_avg, + "teamA_win": round(pA * 100), + "teamB_win": round(pB * 100), + } + +def rank_match_players_sharpshooter(match_players): + db = load_career_db() + if db is None: + return [] + + ranked = [] + for p in match_players: + pid = p.get("id") + entry = _get_player_entry(db, pid) + if not entry: + continue + + sharp = entry.get("sharpshooter", {}) + score = sharp.get("score_raw", 0.0) + if score <= 0: + continue + + ranked.append({ + "id": pid, + "name": entry["name"], + "team": entry["team_history"][-1] if entry["team_history"] else p.get("team", "Unknown"), + "score_raw": score, + "score_display": sharp.get("score_display", f"{score:.2f}"), + }) + + ranked.sort(key=lambda x: x["score_raw"], reverse=True) + for i, r in enumerate(ranked, 1): + r["rank"] = i + + return ranked + +def rank_match_players_clutch(players): + ranked = [] + for p in players: + score = p.get("clutch_components", {}).get("clutch_norm", 0.0) + ranked.append({ + "name": p.get("name", "Unknown"), + "team": p.get("team", ""), + "score_raw": score, + "score_display": f"{score:.2f}", + }) + + ranked.sort(key=lambda x: x["score_raw"], reverse=True) + + for i, r in enumerate(ranked, start=1): + r["rank"] = i + + return ranked + \ No newline at end of file diff --git a/players.json b/players.json new file mode 100644 index 0000000..a15b75f --- /dev/null +++ b/players.json @@ -0,0 +1,4082 @@ +{ + "46dd1676-9db5-4f3f-82eb-2b1de6b285cd": { + "id": "46dd1676-9db5-4f3f-82eb-2b1de6b285cd", + "name": " Johnny", + "team": "SWUA", + "tier": "Sprinter", + "seasons": 2, + "KD": 1.14, + "kills": 833, + "deaths": 728, + "headshots": 483, + "accuracy": 15.48, + "PAY_PushTime": 529, + "DOM_captures": 239, + "DOM_counters": 44, + "normalized_name": "johnny" + }, + "b6d72af8-5086-4913-96e7-68cb74600fa4": { + "id": "b6d72af8-5086-4913-96e7-68cb74600fa4", + "name": "_project.x_", + "team": "No Team", + "tier": "Unknown", + "seasons": 3, + "KD": 1.05, + "kills": 46, + "deaths": 44, + "headshots": 15, + "accuracy": 13.63, + "PAY_PushTime": 0, + "DOM_captures": 29, + "DOM_counters": 2, + "normalized_name": "project_x" + }, + "ded0f10d-aec5-4447-9b4f-3c5694501aaf": { + "id": "ded0f10d-aec5-4447-9b4f-3c5694501aaf", + "name": "!PIKATHUNDER!", + "team": "Doc!", + "tier": "Walker", + "seasons": 2, + "KD": 0.97, + "kills": 645, + "deaths": 666, + "headshots": 318, + "accuracy": 10.26, + "PAY_PushTime": 110, + "DOM_captures": 164, + "DOM_counters": 34, + "normalized_name": "pikathunder" + }, + "23894346-a051-4a96-a2dc-8903d07a5a41": { + "id": "23894346-a051-4a96-a2dc-8903d07a5a41", + "name": ".com", + "team": "No Team", + "tier": "Unknown", + "seasons": 8, + "KD": 1.33, + "kills": 419, + "deaths": 315, + "headshots": 222, + "accuracy": 14.05, + "PAY_PushTime": 3, + "DOM_captures": 273, + "DOM_counters": 39, + "normalized_name": "com" + }, + "07800c5d-324c-4c57-9745-711a67f1c300": { + "id": "07800c5d-324c-4c57-9745-711a67f1c300", + "name": "(**)reSonance", + "team": "DMND", + "tier": "Sprinter", + "seasons": 1, + "KD": 0.74, + "kills": 533, + "deaths": 725, + "headshots": 201, + "accuracy": 12.76, + "PAY_PushTime": 629, + "DOM_captures": 148, + "DOM_counters": 29, + "normalized_name": "resonance" + }, + "560e6293-733b-4c25-b08d-5571ca58227f": { + "id": "560e6293-733b-4c25-b08d-5571ca58227f", + "name": "(ded)Dave", + "team": "EMU", + "tier": "Walker", + "seasons": 3, + "KD": 0.46, + "kills": 275, + "deaths": 593, + "headshots": 147, + "accuracy": 10.8, + "PAY_PushTime": 464, + "DOM_captures": 99, + "DOM_counters": 41, + "normalized_name": "ded_dave" + }, + "0bba8173-6784-4795-96fd-88dedfe2b21f": { + "id": "0bba8173-6784-4795-96fd-88dedfe2b21f", + "name": "| @L!3N R3@P3R |", + "team": "Doc!", + "tier": "Walker", + "seasons": 1, + "KD": 0.94, + "kills": 456, + "deaths": 486, + "headshots": 217, + "accuracy": 9.31, + "PAY_PushTime": 212, + "DOM_captures": 177, + "DOM_counters": 33, + "normalized_name": "l_3n_r3_p3r" + }, + "556f17f5-9ad7-4805-ae94-3d75ca14438f": { + "id": "556f17f5-9ad7-4805-ae94-3d75ca14438f", + "name": "098", + "team": "DRGN", + "tier": "Dasher", + "seasons": 1, + "KD": 0.96, + "kills": 541, + "deaths": 566, + "headshots": 238, + "accuracy": 8.61, + "PAY_PushTime": 103, + "DOM_captures": 203, + "DOM_counters": 42, + "normalized_name": "098" + }, + "7a5ad93a-253e-4740-bf1c-97d33f6142ba": { + "id": "7a5ad93a-253e-4740-bf1c-97d33f6142ba", + "name": "101", + "team": "No Team", + "tier": "Unknown", + "seasons": 2, + "KD": 0.72, + "kills": 18, + "deaths": 25, + "headshots": 11, + "accuracy": 6.13, + "PAY_PushTime": 0, + "DOM_captures": 6, + "DOM_counters": 6, + "normalized_name": "101" + }, + "fe6719f1-533d-4a18-a09c-51e155a0d267": { + "id": "fe6719f1-533d-4a18-a09c-51e155a0d267", + "name": "2Goose2Furious", + "team": "SKY", + "tier": "Walker", + "seasons": 5, + "KD": 0.69, + "kills": 264, + "deaths": 381, + "headshots": 125, + "accuracy": 13.18, + "PAY_PushTime": 139, + "DOM_captures": 87, + "DOM_counters": 18, + "normalized_name": "2goose2furious" + }, + "03e4a656-12fe-4548-bd84-2e0d2a8fbdc7": { + "id": "03e4a656-12fe-4548-bd84-2e0d2a8fbdc7", + "name": "8aron", + "team": "TANK", + "tier": "Dasher", + "seasons": 5, + "KD": 1.23, + "kills": 330, + "deaths": 268, + "headshots": 153, + "accuracy": 17.35, + "PAY_PushTime": 95, + "DOM_captures": 32, + "DOM_counters": 4, + "normalized_name": "8aron" + }, + "4fd0e4e1-ed53-431f-b2cd-5fb39835f00b": { + "id": "4fd0e4e1-ed53-431f-b2cd-5fb39835f00b", + "name": "AdoptionPapers", + "team": "STHX", + "tier": "Sprinter", + "seasons": 5, + "KD": 1.45, + "kills": 291, + "deaths": 201, + "headshots": 159, + "accuracy": 13.63, + "PAY_PushTime": 55, + "DOM_captures": 43, + "DOM_counters": 11, + "normalized_name": "adoptionpapers" + }, + "750d5a82-0d73-4285-8f82-615ec36d7684": { + "id": "750d5a82-0d73-4285-8f82-615ec36d7684", + "name": "airwolf", + "team": "F1R3", + "tier": "Sprinter", + "seasons": 7, + "KD": 0.33, + "kills": 4, + "deaths": 12, + "headshots": 1, + "accuracy": 13.37, + "PAY_PushTime": 0, + "DOM_captures": 11, + "DOM_counters": 0, + "normalized_name": "airwolf" + }, + "0c28981b-8822-4016-855f-5ce9370c6417": { + "id": "0c28981b-8822-4016-855f-5ce9370c6417", + "name": "albertodd30", + "team": "MEX", + "tier": "Sprinter", + "seasons": 4, + "KD": 0.68, + "kills": 165, + "deaths": 242, + "headshots": 102, + "accuracy": 12.52, + "PAY_PushTime": 89, + "DOM_captures": 59, + "DOM_counters": 21, + "normalized_name": "albertodd30" + }, + "c08cdf11-55f7-4df1-89f8-00e9fcfedaa9": { + "id": "c08cdf11-55f7-4df1-89f8-00e9fcfedaa9", + "name": "Aleisha", + "team": "SWUA", + "tier": "Sprinter", + "seasons": 1, + "KD": 1.25, + "kills": 876, + "deaths": 701, + "headshots": 353, + "accuracy": 17.52, + "PAY_PushTime": 343, + "DOM_captures": 137, + "DOM_counters": 33, + "normalized_name": "aleisha" + }, + "11e6f4b2-db62-43cd-bba0-c22a9a0fda83": { + "id": "11e6f4b2-db62-43cd-bba0-c22a9a0fda83", + "name": "Aluno", + "team": "No Team", + "tier": "Unknown", + "seasons": 5, + "KD": 1.61, + "kills": 751, + "deaths": 467, + "headshots": 355, + "accuracy": 12.88, + "PAY_PushTime": 176, + "DOM_captures": 130, + "DOM_counters": 21, + "normalized_name": "aluno" + }, + "49883faa-8f21-40ae-b586-11aff5f51df5": { + "id": "49883faa-8f21-40ae-b586-11aff5f51df5", + "name": "amospalla", + "team": "TBDi", + "tier": "Walker", + "seasons": 7, + "KD": 0.93, + "kills": 138, + "deaths": 148, + "headshots": 72, + "accuracy": 12.04, + "PAY_PushTime": 47, + "DOM_captures": 33, + "DOM_counters": 7, + "normalized_name": "amospalla" + }, + "a0921865-fd70-4752-9697-baace39d5d61": { + "id": "a0921865-fd70-4752-9697-baace39d5d61", + "name": "anonomous", + "team": "No Team", + "tier": "Unknown", + "seasons": 6, + "KD": 1.07, + "kills": 133, + "deaths": 124, + "headshots": 74, + "accuracy": 11.14, + "PAY_PushTime": 13, + "DOM_captures": 13, + "DOM_counters": 4, + "normalized_name": "anonomous" + }, + "2f46d72a-7996-4d86-a3cb-c9e1099180c7": { + "id": "2f46d72a-7996-4d86-a3cb-c9e1099180c7", + "name": "Apocalypse", + "team": "SWUA", + "tier": "Sprinter", + 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+ }, + "1a48a339-0a71-4bed-b639-8d0a625ac526": { + "id": "1a48a339-0a71-4bed-b639-8d0a625ac526", + "name": "yourmom", + "team": "No Team", + "tier": "Unknown", + "seasons": 3, + "KD": 1.81, + "kills": 289, + "deaths": 160, + "headshots": 128, + "accuracy": 14.19, + "PAY_PushTime": 47, + "DOM_captures": 48, + "DOM_counters": 8, + "normalized_name": "yourmom" + }, + "4efecee2-589d-4bdf-8ff8-0346d2f519be": { + "id": "4efecee2-589d-4bdf-8ff8-0346d2f519be", + "name": "ZELDA", + "team": "RAZA", + "tier": "Unknown", + "seasons": 2, + "KD": 0.62, + "kills": 208, + "deaths": 337, + "headshots": 93, + "accuracy": 12.49, + "PAY_PushTime": 185, + "DOM_captures": 73, + "DOM_counters": 29, + "normalized_name": "zelda" + }, + "96cd35ba-126b-43df-b42f-a1ee9e2a93b2": { + "id": "96cd35ba-126b-43df-b42f-a1ee9e2a93b2", + "name": "Zenith", + "team": "LMB0", + "tier": "Dasher", + "seasons": 1, + "KD": 1.18, + "kills": 368, + "deaths": 313, + "headshots": 209, + "accuracy": 15.56, + "PAY_PushTime": 100, + "DOM_captures": 103, + "DOM_counters": 10, + "normalized_name": "zenith" + }, + "27b6d51a-d9e2-449b-aa02-2d97541fd59f": { + "id": "27b6d51a-d9e2-449b-aa02-2d97541fd59f", + "name": "Zipf", + "team": "LMB0", + "tier": "Dasher", + "seasons": 3, + "KD": 1.32, + "kills": 50, + "deaths": 38, + "headshots": 34, + "accuracy": 17.82, + "PAY_PushTime": 28, + "DOM_captures": 0, + "DOM_counters": 0, + "normalized_name": "zipf" + }, + "47710f79-d933-436d-86fa-4e0715666178": { + "id": "47710f79-d933-436d-86fa-4e0715666178", + "name": "Zooinyou", + "team": "No Team", + "tier": "Unknown", + "seasons": 4, + "KD": 1.03, + "kills": 812, + "deaths": 789, + "headshots": 444, + "accuracy": 15.17, + "PAY_PushTime": 458, + "DOM_captures": 160, + "DOM_counters": 28, + "normalized_name": "zooinyou" + } +} \ No newline at end of file diff --git a/predictions/__pycache__/prediction_engine.cpython-313.pyc b/predictions/__pycache__/prediction_engine.cpython-313.pyc new file mode 100644 index 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overall_A = round((overall_A / total) * 100) + overall_B = 100 - overall_A + else: + overall_A = overall_B = 50 + + # --- Narrative summary --- + narrative = [] + + def add_line(tag, a, b): + if a > b: + narrative.append(f"{team_a} hold the edge in {tag}.") + elif b > a: + narrative.append(f"{team_b} hold the edge in {tag}.") + + for tag, (a_avg, b_avg) in avgs.items(): + add_line(tag, a_avg, b_avg) + + if overall_A > overall_B: + narrative.append(f"Overall, {team_a} enter this matchup with a slight advantage.") + elif overall_B > overall_A: + narrative.append(f"Overall, {team_b} enter this matchup with a slight advantage.") + else: + narrative.append("Overall, this matchup looks extremely close.") + + # --- Build final text output --- + lines = [] + lines.append(f"MATCH PREDICTIONS — {team_a} vs {team_b}\n") + + for tag, (pA, pB) in per_tag.items(): + lines.append(f"{tag} Win Chance: {team_a} {pA}% — {team_b} {pB}%") + + lines.append("\nOVERALL WIN CHANCE:") + lines.append(f"{team_a} {overall_A}% — {team_b} {overall_B}%") + + lines.append("\nNARRATIVE SUMMARY:") + lines.append(" ".join(narrative)) + + return "\n".join(lines) \ No newline at end of file diff --git a/rankings.py b/rankings.py new file mode 100644 index 0000000..611809c --- /dev/null +++ b/rankings.py @@ -0,0 +1,108 @@ +import os +import json + +from tags.objective_payload import compute_payload_objective_team_scores + +BASE_DIR = os.path.dirname(os.path.abspath(__file__)) +CAREER_DB_PATH = os.path.join(BASE_DIR, "career_stats.json") + + +def load_career_db(): + if not os.path.exists(CAREER_DB_PATH): + return None + with open(CAREER_DB_PATH, "r", encoding="utf-8") as f: + return json.load(f) + + +def top_players_by_tag(tag_name): + db = load_career_db() + if db is None: + return [] + + players = db["players"] + league = db["league_averages"] + + results = [] + + if tag_name == "Slayer": + for pid, p in players.items(): + score = p.get("slayer_score_raw", 0.0) + if score <= 0: + continue + results.append({ + "id": pid, + "name": p["name"], + "team": p["team_history"][-1] if p["team_history"] else "Unknown", + "score_raw": score, + "score_display": p.get("slayer_score_display", f"{score:.2f}"), + }) + results = [r for r in results if r["score_raw"] > 0] + results.sort(key=lambda x: x["score_raw"], reverse=True) + return results + + if tag_name == "Payload Objective Specialist": + # For rankings, we approximate team context by using league‑wide push components + # and treat all players as if they were on one "virtual team". + team_entries = [(pid, p) for pid, p in players.items()] + obj_scores = compute_payload_objective_team_scores(team_entries) + + for pid, p in players.items(): + score = obj_scores.get(pid, 0.0) + if score <= 0: + continue + results.append({ + "id": pid, + "name": p["name"], + "team": p["team_history"][-1] if p["team_history"] else "Unknown", + "score_raw": score, + "score_display": f"{score:.2f}", + }) + + results = [r for r in results if r["score_raw"] > 0] + results.sort(key=lambda x: x["score_raw"], reverse=True) + return results + + return [] + +def rank_match_players_consistency(players): + ranked = [] + + for p in players: + components = p.get("consistency_components", {}) + + # Prefer normalized score if present, else raw consistency, else 0.0 + score = components.get("consistency_norm") + if score is None: + score = components.get("consistency", 0.0) + + ranked.append({ + "name": p.get("name", "Unknown"), + "team": p.get("team", ""), + "score_raw": score, + "score_display": f"{score:.2f}", + }) + + ranked.sort(key=lambda x: x["score_raw"], reverse=True) + + for i, r in enumerate(ranked, start=1): + r["rank"] = i + + return ranked + +def rank_match_players_clutch(players): + ranked = [] + for p in players: + score = p.get("clutch_components", {}).get("clutch_norm", 0.0) + ranked.append({ + "name": p.get("name", "Unknown"), + "team": p.get("team", ""), + "score_raw": score, + "score_display": f"{score:.2f}" + }) + + ranked.sort(key=lambda x: x["score_raw"], reverse=True) + + for i, r in enumerate(ranked, start=1): + r["rank"] = i + + return ranked \ No newline at end of file diff --git a/storylines.py b/storylines.py new file mode 100644 index 0000000..f03833e --- /dev/null +++ b/storylines.py @@ -0,0 +1,136 @@ +from rankings import load_career_db +from tags.objective_domination import compute_dom_objective + + +def matchup_storyline(teamA_players, teamB_players): + """ + Composition-aware storyline generator. + Accepts two lists of player entries (5 per team). + """ + + if not teamA_players or not teamB_players: + return "Not enough selected players to generate a storyline." + + # --- Helper averages --- + def avg_slayer(players): + return sum(p.get("slayer_score_raw", 0.0) for p in players) / max(1, len(players)) + + def avg_obj_payload(players): + return sum( + p.get("objective_payload_components", {}).get("push_time_norm", 0.0) + for p in players + ) / max(1, len(players)) + + def avg_sharp(players): + return sum( + p.get("sharpshooter_components", {}).get("accuracy_norm", 0.0) + for p in players + ) / max(1, len(players)) + + def avg_obj_dom(players): + return sum(compute_dom_objective(p) for p in players) / max(1, len(players)) + + def avg_consistency(players): + return sum( + p.get("consistency_components", {}).get("consistency_norm", 0.0) + for p in players + ) / max(1, len(players)) + + def avg_clutch(players): + return sum( + p.get("clutch_components", {}).get("clutch_norm", 0.0) + for p in players + ) / max(1, len(players)) + + + + # --- Compute team averages --- + a_slayer = avg_slayer(teamA_players) + b_slayer = avg_slayer(teamB_players) + + a_obj = avg_obj_payload(teamA_players) + b_obj = avg_obj_payload(teamB_players) + + a_sharp = avg_sharp(teamA_players) + b_sharp = avg_sharp(teamB_players) + + a_dom = avg_obj_dom(teamA_players) + b_dom = avg_obj_dom(teamB_players) + + a_consistency = avg_consistency(teamA_players) + b_consistency = avg_consistency(teamB_players) + + a_clutch = avg_clutch(teamA_players) + b_clutch = avg_clutch(teamB_players) + + # --- Team names --- + team_a = teamA_players[0].get("team", "Team A") + team_b = teamB_players[0].get("team", "Team B") + + # --- Build storyline --- + lines = [] + lines.append(f"MATCH STORYLINE — {team_a} vs {team_b}\n") + + # Slayer storyline + if a_slayer > b_slayer: + lines.append(f"{team_a} bring stronger slaying on paper.") + elif b_slayer > a_slayer: + lines.append(f"{team_b} bring stronger slaying on paper.") + else: + lines.append("Slaying power looks evenly matched.") + + # Payload storyline + if a_obj > b_obj: + lines.append(f"{team_a} have the edge in Payload objective presence.") + elif b_obj > a_obj: + lines.append(f"{team_b} have the edge in Payload objective presence.") + else: + lines.append("Payload objective presence looks evenly matched.") + + # Domination storyline + if a_dom > b_dom: + lines.append(f"{team_a} show stronger Domination objective capability.") + elif b_dom > a_dom: + lines.append(f"{team_b} show stronger Domination objective capability.") + else: + lines.append("Domination objective capability looks evenly matched.") + + + # Consistency storyline + if a_consistency > b_consistency: + lines.append(f"{team_a} bring steadier map-to-map performance.") + elif b_consistency > a_consistency: + lines.append(f"{team_b} bring steadier map-to-map performance.") + else: + lines.append("Both teams show similar consistency across maps.") + + # Clutch Storyline + if a_clutch > b_clutch: + lines.append(f"{team_a} show stronger clutch performance in high-pressure moments.") + elif b_clutch > a_clutch: + lines.append(f"{team_b} show stronger clutch performance in high-pressure moments.") + else: + lines.append("Both teams show similar clutch performance.") + + + # Sharpshooter storyline + sharp_delta = a_sharp - b_sharp + sharp_pct = sharp_delta * 100 + + if sharp_delta > 0.02: + lines.append( + f"{team_a} bring a Sharpshooter 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----------------------------- + shots = career.get("shots", 0) + shots_hit = career.get("shots_hit", 0) + headshots = career.get("headshots", 0) + + accuracy = shots_hit / max(1, shots) + headshot_rate = headshots / max(1, shots_hit) + + # Normalize accuracy + headshot rate + conversion = (accuracy * 0.50) + (headshot_rate * 0.50) + + # ----------------------------- + # FINAL CLUTCH SCORE + # ----------------------------- + clutch_raw = ( + (pressure_norm * 0.40) + + (collapse_avoid * 0.40) + + (conversion * 0.20) + ) + + return max(0.0, min(1.0, clutch_raw)) \ No newline at end of file diff --git a/tags/consistency.py b/tags/consistency.py new file mode 100644 index 0000000..e6a9f66 --- /dev/null +++ b/tags/consistency.py @@ -0,0 +1,90 @@ +import math + +def compute_consistency(matches): + """ + matches = list of dicts, each containing: + - kills + - deaths + - accuracy + - damage + - push_time (payload) + - captures + - counters + - mode + """ + + # --- Not enough matches to compute variance --- + if len(matches) < 2: + return 0.0, { + "per_match_perf": [], + "floor": 0.0, + "variance": 0.0, + "variance_adj": 0.0, + "variance_score": 0.0, + "avg_perf": 0.0, + "consistency_norm": 0.0 + } + + per_match_perf_list = [] + + for m in matches: + + # --- Slayer percentile (per match) --- + kd = m["kills"] / max(1, m["deaths"]) + slayer_pct = percentile_of_kd(kd) + + # --- Objective percentile (per match) --- + if m["mode"] == "payload": + obj_raw = m["push_time"] + elif m["mode"] == "domination": + obj_raw = m["captures"] + m["counters"] + else: + obj_raw = 0 + + objective_pct = percentile_of_objective(obj_raw) + + # --- Accuracy percentile (per match) --- + accuracy_pct = percentile_of_accuracy(m["accuracy"]) + + # --- Composite per-match performance --- + perf = ( + slayer_pct * 0.40 + + objective_pct * 0.40 + + accuracy_pct * 0.20 + ) + + per_match_perf_list.append(perf) + + # --- Floor --- + floor_score = percentile(min(per_match_perf_list)) + + # --- Variance (normalized by match count) --- + raw_variance = variance(per_match_perf_list) + adj_variance = raw_variance * (1 + (1 / len(matches))) + variance_score = 1 / (1 + adj_variance) + + # --- Average performance --- + avg_perf = sum(per_match_perf_list) / len(per_match_perf_list) + + # --- Final Consistency --- + consistency_raw = ( + floor_score * 0.40 + + variance_score * 0.40 + + avg_perf * 0.20 + ) + + # --- Normalized consistency (already 0–1) --- + consistency_norm = round(consistency_raw, 4) + + # --- Component block returned to DB builder --- + components = { + "per_match_perf": per_match_perf_list, + "floor": floor_score, + "variance": raw_variance, + "variance_adj": adj_variance, + "variance_score": variance_score, + "avg_perf": avg_perf, + "consistency_norm": consistency_norm + } + + return consistency_norm, components \ No newline at end of file diff --git a/tags/objective_domination.py b/tags/objective_domination.py new file mode 100644 index 0000000..fba438b --- /dev/null +++ b/tags/objective_domination.py @@ -0,0 +1,29 @@ +import math + +def compute_dom_objective(player_entry): + """ + Domination Objective Specialist (ObjDOM) + + Uses only website stats: + - DOM_captures + - DOM_counters + + Log-scaled normalization: + CapRate = log(1 + captures) / log(1 + 20) + CounterRate = log(1 + counters) / log(1 + 20) + + Formula (0–1 scale): + ObjDOM = 0.40 * CapRate + 0.60 * CounterRate + + Counters are weighted more heavily because they prevent enemy scoring. + """ + + caps = player_entry.get("DOM_captures", 0) or 0 + counters = player_entry.get("DOM_counters", 0) or 0 + + # Log-scaled normalization (smooths extremes, expands mid-range) + cap_rate = math.log1p(caps) / math.log1p(20) + counter_rate = math.log1p(counters) / math.log1p(20) + + score = (0.40 * cap_rate) + (0.60 * counter_rate) + return round(score, 3) \ No newline at end of file diff --git a/tags/objective_payload.py b/tags/objective_payload.py new file mode 100644 index 0000000..a8a7cd8 --- /dev/null +++ b/tags/objective_payload.py @@ -0,0 +1,79 @@ +import math + + +def compute_payload_objective_for_career_player(p, league_averages): + career = p["career"] + derived = p["derived"] + + push_time_total = career.get("push_time", 0) or 0 + damage = career.get("damage", 0) or 0 + deaths = career.get("deaths", 0) or 0 + push_time_per_season = derived.get("push_time_per_season", 0) or 0 + + # Push Survivability Index (PSI) + # PSI = Damage / (Deaths + 1) * 1 / sqrt(PushTime + 1) + psi = 0.0 + if push_time_total > 0: + psi = (damage / (deaths + 1)) * (1.0 / math.sqrt(push_time_total + 1)) + + league_push_time_per_season = league_averages.get("push_time_per_season", 1.0) + push_time_norm = push_time_per_season / league_push_time_per_season if league_push_time_per_season > 0 else 0.0 + + return { + "push_time_total": push_time_total, + "push_time_per_season": push_time_per_season, + "push_time_norm": push_time_norm, + "psi": psi, + } + + +def compute_payload_objective_team_scores(team_player_entries): + """ + team_player_entries: list of (player_id, player_entry_from_career_db) + + Returns dict {pid: obj_pl_score} + """ + # PresencePL: share of team push time + total_push_time = sum(p["objective_payload_components"]["push_time_total"] + for _, p in team_player_entries) + if total_push_time <= 0: + total_push_time = 1.0 + + scores = {} + for pid, pdata in team_player_entries: + comp = pdata["objective_payload_components"] + presence_pl = comp["push_time_total"] / total_push_time + + push_time_norm = comp["push_time_norm"] + psi = comp["psi"] + + # Normalize PSI within team to avoid extreme outliers dominating + # We'll compute team PSI mean and std first + scores[pid] = { + "presence_pl": presence_pl, + "push_time_norm": push_time_norm, + "psi": psi, + } + + # PSI normalization within team + psi_values = [v["psi"] for v in scores.values()] + if psi_values: + mean_psi = sum(psi_values) / len(psi_values) + var_psi = sum((x - mean_psi) ** 2 for x in psi_values) / max(1, len(psi_values)) + std_psi = math.sqrt(var_psi) + else: + mean_psi = 0.0 + std_psi = 1.0 + + for pid, v in scores.items(): + if std_psi > 0: + psi_norm = (v["psi"] - mean_psi) / std_psi + else: + psi_norm = 0.0 + + # Final ObjPL score (website‑only version) + # 0.40 Presence + 0.40 PushTimeNorm + 0.20 PSI_norm + obj_pl = (0.40 * v["presence_pl"]) + (0.40 * v["push_time_norm"]) + (0.20 * psi_norm) + v["obj_pl"] = obj_pl + + return {pid: v["obj_pl"] for pid, v in scores.items()} \ No newline at end of file diff --git a/tags/sharpshooter.py b/tags/sharpshooter.py new file mode 100644 index 0000000..1d23e0a --- /dev/null +++ b/tags/sharpshooter.py @@ -0,0 +1,30 @@ +# tags/sharpshooter.py + +def compute_sharpshooter_for_career_player(stats): + shots_fired = stats.get("shots", 0) + damage = stats.get("damage_dealt", stats.get("damage", 0)) + shots_hit = stats.get("shots_hit", 0) + headshots = stats.get("headshots", 0) + + if shots_fired <= 0: + return { + "accuracy": 0.0, + "hs_rate": 0.0, + "dps": 0.0, + "score_raw": 0.0, + "score_display": "0.00", + } + + accuracy = shots_hit / shots_fired + hs_rate = headshots / shots_hit if shots_hit > 0 else 0.0 + dps = damage / shots_fired + + score = (0.40 * accuracy) + (0.40 * hs_rate) + (0.20 * dps) + + return { + "accuracy": accuracy, + "hs_rate": hs_rate, + "dps": dps, + "score_raw": score, + "score_display": f"{score:.2f}", + } \ No newline at end of file diff --git a/tags/slayer.py b/tags/slayer.py new file mode 100644 index 0000000..3a1c377 --- /dev/null +++ b/tags/slayer.py @@ -0,0 +1,36 @@ +def compute_slayer_for_career_player(p, league_averages): + career = p["career"] + maps = career.get("maps", 0) or 0 + kills = career.get("kills", 0) or 0 + deaths = career.get("deaths", 0) or 0 + damage = career.get("damage", 0) or 0 + + kd = kills / deaths if deaths > 0 else kills + dmg_per_map = damage / maps if maps > 0 else 0 + kpm = kills / maps if maps > 0 else 0 + + league_dpm = league_averages.get("damage_per_map", 1.0) + league_kpm = league_averages.get("kills_per_map", 1.0) + league_kd = league_averages.get("KD", 1.0) + + score = (dmg_per_map * 0.4) + (kpm * 0.4) + (kd * 0.2) + league_score = (league_dpm * 0.4) + (league_kpm * 0.4) + (league_kd * 0.2) or 1.0 + + ratio = score / league_score + + if ratio >= 1.50: + strength = "Elite Slayer" + elif ratio >= 1.25: + strength = "Strong Slayer" + elif ratio >= 1.00: + strength = "Slayer" + elif ratio >= 0.75: + strength = "Below Average" + else: + strength = "Not a Slayer" + + return { + "score_raw": score, + "score_display": f"{score:.2f}", + "strength": strength, + } \ No newline at end of file diff --git a/team_identity.py b/team_identity.py new file mode 100644 index 0000000..bdbbc09 --- /dev/null +++ b/team_identity.py @@ -0,0 +1,106 @@ +from rankings import load_career_db +from tags.objective_domination import compute_dom_objective + + +def generate_team_identity(player_list): + """ + Returns a dictionary of team identity scores based on the average + identity-tag components of the SELECTED PLAYERS ONLY. + """ + + if not player_list: + return None + + # --- Helper functions for each identity tag --- + def avg_slayer(players): + return sum(p.get("slayer_score_raw", 0.0) for p in players) / max(1, len(players)) + + def avg_payload(players): + return sum( + p.get("objective_payload_components", {}).get("push_time_norm", 0.0) + for p in players + ) / max(1, len(players)) + + def avg_consistency(players): + return sum( + p.get("consistency_components", {}).get("consistency_norm", 0.0) + for p in players + ) / max(1, len(players)) + + def avg_clutch(players): + return sum( + p.get("clutch_components", {}).get("clutch_norm", 0.0) + for p in players + ) / max(1, len(players)) + + def avg_sharp(players): + return sum( + p.get("sharpshooter_components", {}).get("accuracy_norm", 0.0) + for p in players + ) / max(1, len(players)) + + def avg_objdom(players): + return sum(compute_dom_objective(p) for p in players) / max(1, len(players)) + + # --- Compute identity scores --- + identity = { + "slayer_score": avg_slayer(player_list), + "payload_score": avg_payload(player_list), + "consistency_score": avg_consistency(player_list), + "clutch_score": avg_clutch(player_list), + "sharpshooter_score": avg_sharp(player_list), + "objdom_score": avg_objdom(player_list), + } + + return identity + + +def compare_team_identity(teamA_players, teamB_players): + a = generate_team_identity(teamA_players) + b = generate_team_identity(teamB_players) + + if a is None or b is None: + return "Not enough data to generate team identity comparison." + + team_a_name = teamA_players[0].get("team", "Team A") + team_b_name = teamB_players[0].get("team", "Team B") + + summary = [] + + # --- Slayer --- + if a["slayer_score"] > b["slayer_score"]: + summary.append(f"{team_a_name} lean slayer-heavy.") + elif b["slayer_score"] > a["slayer_score"]: + summary.append(f"{team_b_name} lean slayer-heavy.") + + # --- Payload Objective --- + if a["payload_score"] > b["payload_score"]: + summary.append(f"{team_a_name} show stronger Payload objective focus.") + elif b["payload_score"] > a["payload_score"]: + summary.append(f"{team_b_name} show stronger Payload objective focus.") + + # --- Domination Objective --- + if a["objdom_score"] > b["objdom_score"]: + summary.append(f"{team_a_name} show stronger Domination objective presence.") + elif b["objdom_score"] > a["objdom_score"]: + summary.append(f"{team_b_name} show stronger Domination objective presence.") + + # --- Consistency --- + if a["consistency_score"] > b["consistency_score"]: + summary.append(f"{team_a_name} are the steadier team.") + elif b["consistency_score"] > a["consistency_score"]: + summary.append(f"{team_b_name} are the steadier team.") + + # --- Clutch --- + if a["clutch_score"] > b["clutch_score"]: + summary.append(f"{team_a_name} excel in clutch situations.") + elif b["clutch_score"] > a["clutch_score"]: + summary.append(f"{team_b_name} excel in clutch situations.") + + # --- Sharpshooter --- + if a["sharpshooter_score"] > b["sharpshooter_score"]: + summary.append(f"{team_a_name} bring stronger aim and headshot conversion.") + elif b["sharpshooter_score"] > a["sharpshooter_score"]: + summary.append(f"{team_b_name} bring stronger aim and headshot conversion.") + + return " ".join(summary) \ No newline at end of file