import os import math from PIL import Image, ImageDraw, ImageFont # --- PATHING --- BASE_DIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__))) ASSETS_DIR = os.path.join(BASE_DIR, "assets") EXPORT_DIR = os.path.join(BASE_DIR, "..", "stats", "obs_exports") # Hex to RGB conversion COLOR_BLUE = (13, 134, 244) # #0d86f4 COLOR_RED = (244, 13, 53) # #f40d35 SPOTLIGHT_PATH = os.path.join(EXPORT_DIR, "spotlight_card.png") TAPE_PATH = os.path.join(EXPORT_DIR, "tale_of_the_tape.png") DNA_PATH = os.path.join(EXPORT_DIR, "team_dna.png") WIN_PATH = os.path.join(EXPORT_DIR, "win_probability.png") def get_font(size): try: return ImageFont.truetype("arialbd.ttf", size) except: try: return ImageFont.truetype("arial.ttf", size) except: return ImageFont.load_default() def load_bg(screen_name): width, height = 3840, 2160 paths = [os.path.join(ASSETS_DIR, f"{screen_name}_bg.png"), os.path.join(ASSETS_DIR, "background.png")] for p in paths: if os.path.exists(p): return Image.open(p).resize((width, height)) return Image.new('RGB', (width, height), color=(10, 10, 15)) def draw_radar_chart(draw, center, radius, params, color): points = [] for i, (label, value) in enumerate(params): angle = (i * 2 * math.pi / 5) - (math.pi / 2) dist = (max(5, value) / 100) * radius points.append((center[0] + dist * math.cos(angle), center[1] + dist * math.sin(angle))) for r_step in [0.25, 0.5, 0.75, 1.0]: grid_points = [] for i in range(5): angle = (i * 2 * math.pi / 5) - (math.pi / 2) grid_points.append((center[0] + (radius * r_step) * math.cos(angle), center[1] + (radius * r_step) * math.sin(angle))) draw.polygon(grid_points, outline=(255, 255, 255, 30)) if r_step == 1.0: for i, (label, _) in enumerate(params): angle = (i * 2 * math.pi / 5) - (math.pi / 2) draw.text((center[0] + (radius + 80) * math.cos(angle), center[1] + (radius + 40) * math.sin(angle)), label, font=get_font(50), fill=(255, 255, 255), anchor="mm") draw.polygon(points, fill=color + (80,), outline=color + (255,)) def generate_player_card(player_data, team_side="Blue", export_dir=None): img = load_bg("spotlight") draw = ImageDraw.Draw(img, 'RGBA') accent_color = COLOR_BLUE if team_side == "Blue" else COLOR_RED name = player_data.get("name", "Unknown").upper() draw.text((200, 150), name, font=get_font(220), fill=(255, 255, 255)) has_career = bool(player_data.get("career")) and not player_data.get("stats_estimated") and not player_data.get("is_season_only") is_season_only = bool(player_data.get("is_season_only")) and not player_data.get("stats_estimated") if has_career: matches = player_data.get("matches", []) career_kd = player_data.get("career", {}).get("KD", 1.0) last_5 = matches[-5:] if len(matches) >= 5 else matches recent_kd = (sum(m.get("Kills",0) for m in last_5)/sum(m.get("Deaths",1) for m in last_5)) if last_5 else career_kd diff = recent_kd - career_kd draw.rounded_rectangle([200, 400, 950, 500], radius=20, fill=(50, 255, 50) if diff >= 0 else (255, 50, 50)) draw.text((230, 415), f"{'HOT FORM' if diff >=0 else 'COOLING'} ({'+' if diff >=0 else ''}{diff:.2f} KD)", font=get_font(45), fill=(0,0,0)) career = player_data.get("career", {}) stats = [("TOTAL KILLS", f"{int(career.get('kills', 0)):,}"), ("TOTAL SCORE", f"{int(career.get('score', 0)):,}"), ("MAPS PLAYED", f"{int(career.get('maps', 0))}"), ("CAREER KD", f"{career.get('KD', 0):.2f}")] elif is_season_only: # Real numbers, just not a full multi-season career yet — # distinct from "no data at all" below. No HOT FORM/COOLING # badge since that needs a real match-by-match history we # don't have for these players. draw.rounded_rectangle([200, 400, 950, 500], radius=20, fill=(120, 200, 255)) draw.text((230, 415), "NEW THIS SEASON", font=get_font(45), fill=(0,0,0)) career = player_data.get("career", {}) stats = [("SEASON KILLS", f"{int(career.get('kills', 0)):,}"), ("SEASON SCORE", f"{int(career.get('score', 0)):,}"), ("MAPS PLAYED", f"{int(career.get('maps', 0))}"), ("SEASON KD", f"{career.get('KD', 0):.2f}")] else: draw.rounded_rectangle([200, 400, 950, 500], radius=20, fill=(255, 200, 50)) draw.text((230, 415), "NEW PLAYER", font=get_font(45), fill=(0,0,0)) stats = [("TOTAL KILLS", "—"), ("TOTAL SCORE", "—"), ("MAPS PLAYED", "—"), ("CAREER KD", "—")] y = 650 for label, value in stats: draw.text((200, y), label, font=get_font(70), fill=(180, 180, 180)) draw.text((200, y + 80), value, font=get_font(130), fill=(255, 255, 255)) y += 280 radar_params = [("SLY", player_data.get('slayer', {}).get('pct') or 0), ("AIM", player_data.get('sharpshooter', {}).get('pct') or 0), ("STA", player_data.get('consistency', {}).get('pct') or 0), ("CLU", player_data.get('clutch', {}).get('pct') or 0), ("ANC", player_data.get('anchor', {}).get('pct') or 0)] draw_radar_chart(draw, (1850, 1150), 450, radar_params, accent_color) draw.text((2700, 550), "SKILL PROFILE", font=get_font(70), fill=accent_color) by = 680 for label_long, key in [("SLAYING", "slayer"), ("MARKSMAN", "sharpshooter"), ("STABILITY", "consistency"), ("PRESSURE", "clutch"), ("DEFENSIVE", "anchor")]: pct = player_data.get(key, {}).get("pct") or 0 draw.text((2700, by), label_long, font=get_font(45), fill=(200, 200, 200)) draw.rectangle([2700, by+60, 3600, by+90], fill=(40, 40, 45)) draw.rectangle([2700, by+60, 2700 + (900 * (pct/100)), by+90], fill=accent_color) draw.text((3610, by+45), f"{int(pct)}%", font=get_font(40), fill=(255,255,255), anchor="lm") by += 180 if not has_career: if is_season_only: intel = "NEW THIS SEASON — percentiles above are based on this season's real stats only, not a full career. One to watch!" else: intel = "NEW PLAYER — no career stats recorded yet. One to watch!" else: best_tag = max(["slayer", "sharpshooter", "consistency", "clutch", "anchor"], key=lambda k: player_data.get(k, {}).get("pct") or 0) intel = player_data.get(best_tag, {}).get("summary", "Reliable team player.") draw.rectangle([150, 1850, 3690, 2080], fill=(20, 20, 25)) draw.text((200, 1880), "SCOUTING REPORT", font=get_font(70), fill=accent_color) draw.text((200, 1960), intel, font=get_font(60), fill=(230, 230, 230)) save_path = os.path.join(export_dir, "spotlight_card.png") if export_dir else SPOTLIGHT_PATH os.makedirs(os.path.dirname(save_path), exist_ok=True) img.save(save_path) def generate_tale_of_the_tape(rosterA, rosterB, nameA, nameB, export_dir=None): img = load_bg("tape") draw = ImageDraw.Draw(img, 'RGBA') rosterA.sort(key=lambda p: p.get('career', {}).get('KD', 0), reverse=True) rosterB.sort(key=lambda p: p.get('career', {}).get('KD', 0), reverse=True) draw.text((960, 150), nameA, font=get_font(150), fill=COLOR_BLUE, anchor="mm") draw.text((2880, 150), nameB, font=get_font(150), fill=COLOR_RED, anchor="mm") draw.text((1920, 150), "PVP MATCHUPS", font=get_font(80), fill=(255, 255, 255), anchor="mm") y = 350 # Added ANCHOR (Stability is Consistency) tags = [("SLAYER", "slayer"), ("AIM", "sharpshooter"), ("STABLE", "consistency"), ("CLUTCH", "clutch"), ("ANCHOR", "anchor")] for i in range(5): pA = rosterA[i] if i < len(rosterA) else {"name": "---"} pB = rosterB[i] if i < len(rosterB) else {"name": "---"} nameA_display = pA['name'].upper() + (" (NEW)" if pA.get("stats_estimated") else "") nameB_display = pB['name'].upper() + (" (NEW)" if pB.get("stats_estimated") else "") draw.text((250, y+100), nameA_display, font=get_font(90), fill=(255,255,255)) draw.text((3590, y+100), nameB_display, font=get_font(90), fill=(255,255,255), anchor="ra") sub_y = y + 10 for label, key in tags: pctA, pctB = pA.get(key, {}).get("pct") or 0, pB.get(key, {}).get("pct") or 0 draw.text((1920, sub_y), label, font=get_font(25), fill=(150,150,150), anchor="mm") draw.rectangle([1450, sub_y-10, 1850, sub_y+10], fill=(30,30,35)) draw.rectangle([1850 - (400 * (pctA/100)), sub_y-10, 1850, sub_y+10], fill=COLOR_BLUE) draw.rectangle([1990, sub_y-10, 2390, sub_y+10], fill=(30,30,35)) draw.rectangle([1990, sub_y-10, 1990 + (400 * (pctB/100)), sub_y+10], fill=COLOR_RED) sub_y += 48 draw.line([200, y+280, 3640, y+280], fill=(255,255,255, 15), width=2) y += 310 avgA = sum((p.get('slayer', {}).get('pct') or 0) for p in rosterA) / 5 avgB = sum((p.get('slayer', {}).get('pct') or 0) for p in rosterB) / 5 draw.rectangle([0, 1950, 3840, 2160], fill=(15, 15, 20)) draw.text((400, 2055), f"SQUAD SLAYER POWER: {avgA:.1f}%", font=get_font(60), fill=COLOR_BLUE, anchor="lm") draw.text((3440, 2055), f"SQUAD SLAYER POWER: {avgB:.1f}%", font=get_font(60), fill=COLOR_RED, anchor="rm") save_path = os.path.join(export_dir, "tale_of_the_tape.png") if export_dir else TAPE_PATH os.makedirs(os.path.dirname(save_path), exist_ok=True) img.save(save_path) def generate_team_dna(rosterA, rosterB, nameA, nameB, export_dir=None): img = load_bg("dna") draw = ImageDraw.Draw(img, 'RGBA') draw.text((200, 100), nameA, font=get_font(140), fill=COLOR_BLUE) draw.text((3640, 100), nameB, font=get_font(140), fill=COLOR_RED, anchor="ra") draw.text((1920, 150), "STRATEGY DNA", font=get_font(100), fill=(255,255,255), anchor="mm") # Flag rosters that include a player with no real data at all (not # even a verified current-season fetch or a teammate average to # fall back on) — otherwise their silent zero drags the team-wide # averages below down with no visual explanation, since this # graphic (unlike Tale of the Tape) only shows aggregates, not # individual player rows where a "(NEW)" tag could be shown. unreliableA = sum(1 for p in rosterA if p.get("stats_estimated") and not p.get("career", {}).get("kills")) unreliableB = sum(1 for p in rosterB if p.get("stats_estimated") and not p.get("career", {}).get("kills")) if unreliableA: draw.text((200, 260), f"* {unreliableA} player(s) with no data — averages affected", font=get_font(35), fill=(255, 200, 50)) if unreliableB: draw.text((3640, 260), f"* {unreliableB} player(s) with no data — averages affected", font=get_font(35), fill=(255, 200, 50), anchor="ra") tags = ["slayer", "sharpshooter", "consistency", "clutch", "objective_payload", "objective_domination", "anchor"] y = 450 for tag in tags: avgA = sum((p.get(tag, {}).get("pct") or 0) for p in rosterA) / max(1, len(rosterA)) avgB = sum((p.get(tag, {}).get("pct") or 0) for p in rosterB) / max(1, len(rosterB)) draw.text((1920, y - 40), tag.replace("_", " ").upper(), font=get_font(55), fill=(160,160,160), anchor="mm") draw.rectangle([600, y, 1850, y+70], fill=(30, 30, 35)) draw.rectangle([1850 - (1250 * (avgA/100)), y, 1850, y+70], fill=COLOR_BLUE) draw.rectangle([1990, y, 3240, y+70], fill=(30, 30, 35)) draw.rectangle([1990, y, 1990 + (1250 * (avgB/100)), y+70], fill=COLOR_RED) y += 200 draw.rectangle([0, 1850, 3840, 2160], fill=(15, 15, 20)) vitals = [("TOTAL KILLS", lambda r: sum((p.get('career', {}).get('kills') or 0) for p in r)), ("AVG KD", lambda r: sum((p.get('career', {}).get('KD') or 0) for p in r) / len(r)), ("TOTAL MAPS", lambda r: sum((p.get('career', {}).get('maps') or 0) for p in r))] vx_pos = [450, 1100, 1750] # Increased spacing to fix overlap for i, (label, func) in enumerate(vitals): valA, valB = func(rosterA), func(rosterB) draw.text((vx_pos[i], 1920), label, font=get_font(45), fill=(150, 150, 150), anchor="mm") draw.text((vx_pos[i], 2020), f"{valA:,.1f}" if isinstance(valA, float) else f"{valA:,}", font=get_font(90), fill=COLOR_BLUE, anchor="mm") draw.text((3840 - vx_pos[i], 1920), label, font=get_font(45), fill=(150, 150, 150), anchor="mm") draw.text((3840 - vx_pos[i], 2020), f"{valB:,.1f}" if isinstance(valB, float) else f"{valB:,}", font=get_font(90), fill=COLOR_RED, anchor="mm") save_path = os.path.join(export_dir, "team_dna.png") if export_dir else DNA_PATH os.makedirs(os.path.dirname(save_path), exist_ok=True) img.save(save_path) def draw_vs_donut(draw, center, radius, valA, valB, colorA, colorB, label): """Draws a split donut showing relative strength, matching screen sides perfectly.""" cx, cy = center width = 35 total = valA + valB if total <= 0: # Prevent div by zero valA, valB = 50, 50 total = 100 pctA = valA / total # Draw background circle draw.ellipse([cx-radius, cy-radius, cx+radius, cy+radius], outline=(40, 40, 45), width=width) # --- SWAP CORRECTION --- # We start at 90 degrees (6 o'clock) and draw clockwise. # This aligns Team A (Blue, Left) with the Left Side of the donut, # and Team B (Red, Right) with the Right Side. startA = 90 endA = startA + (360 * pctA) # Blue Arc (Team A - Left side) draw.arc([cx-radius, cy-radius, cx+radius, cy+radius], start=startA, end=endA, fill=colorA, width=width) # Red Arc (Team B - Right side) draw.arc([cx-radius, cy-radius, cx+radius, cy+radius], start=endA, end=startA + 360, fill=colorB, width=width) # Center Text pctA_display = int((valA/total)*100) pctB_display = 100 - pctA_display draw.text((cx, cy), f"{pctA_display}% | {pctB_display}%", font=get_font(45), fill=(255, 255, 255), anchor="mm") draw.text((cx, cy + radius + 60), label, font=get_font(40), fill=(180, 180, 180), anchor="mm") def generate_win_probability(rosterA, rosterB, nameA, nameB, export_dir=None): img = load_bg("win") draw = ImageDraw.Draw(img, 'RGBA') # 1. DATA CALCULATION from analysis.team_identity_v2 import summarize_team_tags sumA, sumB = summarize_team_tags(rosterA), summarize_team_tags(rosterB) # Calculate Strengths (Tags >= 60th percentile) def get_strengths(summary): s_list = [] for tag, data in summary.items(): if data["avg_pct"] >= 60: s_list.append(f"{tag.replace('_',' ').title()} Specialists") return s_list if s_list else ["Versatile Roster"] strengthsA = get_strengths(sumA) strengthsB = get_strengths(sumB) # 2. WIN PROBABILITY MATH weights = {"slayer": 0.35, "consistency": 0.25, "clutch": 0.15, "objective_payload": 0.15, "sharpshooter": 0.10} powerA = sum(sumA[tag]["avg_pct"] * weights[tag] for tag in weights) powerB = sum(sumB[tag]["avg_pct"] * weights[tag] for tag in weights) probA = (powerA / (powerA + powerB)) * 100 if (powerA + powerB) > 0 else 50 probB = 100 - probA # 3. HEADER draw.text((1920, 150), "MATCH PREVIEW & PROBABILITY", font=get_font(120), fill=(255,255,255), anchor="mm") # Big Win Numbers draw.text((960, 450), nameA.upper(), font=get_font(100), fill=COLOR_BLUE, anchor="mm") draw.text((960, 650), f"{probA:.1f}%", font=get_font(300), fill=(255,255,255), anchor="mm") draw.text((2880, 450), nameB.upper(), font=get_font(100), fill=COLOR_RED, anchor="mm") draw.text((2880, 650), f"{probB:.1f}%", font=get_font(300), fill=(255,255,255), anchor="mm") # 4. VS DONUT GAUGES (6 Total) gauge_tags = [ ("SLAYING", "slayer"), ("AIM", "sharpshooter"), ("STABILITY", "consistency"), ("PRESSURE", "clutch"), ("TACTICS", "anchor") ] gx = 450 for label, key in gauge_tags: draw_vs_donut(draw, (gx, 1150), 120, sumA[key]["avg_pct"], sumB[key]["avg_pct"], COLOR_BLUE, COLOR_RED, label) gx += 600 # 6th Gauge: EXPERIENCE (Maps Played) mapsA = sum((p.get('career', {}).get('maps') or 0) for p in rosterA) mapsB = sum((p.get('career', {}).get('maps') or 0) for p in rosterB) draw_vs_donut(draw, (gx, 1150), 120, mapsA, mapsB, COLOR_BLUE, COLOR_RED, "EXPERIENCE") # 5. MATCH KEY FACTOR diffs = {tag: sumA[tag]["avg_pct"] - sumB[tag]["avg_pct"] for tag in weights} best_tag = max(diffs, key=lambda k: abs(diffs[k])) favored = nameA if diffs[best_tag] > 0 else nameB hooks = { "slayer": f"The '{favored}' Firepower: Superior elimination pressure likely to dictate map pace.", "consistency": f"The '{favored}' Floor: Higher stability makes them significantly harder to upset.", "clutch": f"The '{favored}' Resolve: Statistical advantage in high-pressure closing moments.", "objective_payload": f"The '{favored}' Efficiency: Superior objective focus provides a clear win-condition.", "sharpshooter": f"The '{favored}' Precision: Lethal accuracy in duels could negate enemy numbers." } key_hook = hooks.get(best_tag, f"The {best_tag.title()} Edge: {favored} hold the strategic advantage.") draw.rectangle([400, 1450, 3440, 1700], fill=(20, 20, 25)) draw.text((1920, 1510), "PRODUCER'S KEY FACTOR", font=get_font(50), fill=COLOR_BLUE if favored == nameA else COLOR_RED, anchor="mm") draw.text((1920, 1610), key_hook, font=get_font(70), fill=(255, 255, 255), anchor="mm") # 6. TEAM INTEL (Strengths Only) def draw_intel(draw, x, name, strengths, color): draw.text((x, 1800), f"{name} STRENGTHS", font=get_font(55), fill=color, anchor="mm") y_off = 1880 for s in strengths[:3]: draw.text((x, y_off), f"• {s}", font=get_font(45), fill=(220, 220, 220), anchor="mm") y_off += 65 draw_intel(draw, 960, nameA, strengthsA, COLOR_BLUE) draw_intel(draw, 2880, nameB, strengthsB, COLOR_RED) save_path = os.path.join(export_dir, "win_probability.png") if export_dir else WIN_PATH os.makedirs(os.path.dirname(save_path), exist_ok=True) img.save(save_path)