216 lines
No EOL
5.6 KiB
Python
216 lines
No EOL
5.6 KiB
Python
# match_engine.py (Modernized & GUI-Compatible)
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import os
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import json
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import math
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BASE_DIR = os.path.dirname(os.path.abspath(__file__))
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CAREER_DB_PATH = os.path.join(BASE_DIR, "final_db.json")
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# ---------------------------------------------------------
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# Load DB
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# ---------------------------------------------------------
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def load_career_db():
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if not os.path.exists(CAREER_DB_PATH):
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return None
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with open(CAREER_DB_PATH, "r", encoding="utf-8") as f:
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return json.load(f)
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def _get_player_entry(db, pid):
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pid = str(pid)
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return db["players"].get(pid)
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# ---------------------------------------------------------
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# Universal Match Ranking (Career Tags)
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# ---------------------------------------------------------
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def rank_match_players_by_tag(match_players, tag_name):
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"""
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Rank match players using career tag percentiles.
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"""
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db = load_career_db()
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if db is None:
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return []
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ranked = []
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for p in match_players:
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pid = p.get("id") or p.get("PlayerUUID") or p.get("uuid")
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if not pid:
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continue
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entry = _get_player_entry(db, pid)
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if not entry:
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continue
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tag = entry.get(tag_name, {})
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pct = tag.get("pct", 0)
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raw = tag.get("raw", 0.0)
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ranked.append({
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"id": pid,
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"name": entry.get("name", "Unknown"),
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"team": p.get("team", "Unknown"),
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"pct": pct,
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"raw": raw,
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"tier": tag.get("tier", "D"),
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"summary": tag.get("summary", ""),
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})
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ranked.sort(key=lambda x: x["pct"], reverse=True)
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for i, r in enumerate(ranked, 1):
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r["rank"] = i
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return ranked
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# ---------------------------------------------------------
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# Match-Based Consistency (using match stats only)
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# ---------------------------------------------------------
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def rank_match_players_consistency(match_players):
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ranked = []
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for p in match_players:
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tag = p.get("consistency", {})
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raw = tag.get("raw", 0.0)
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ranked.append({
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"name": p.get("name", "Unknown"),
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"team": p.get("team", ""),
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"score_raw": raw,
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"score_display": f"{raw:.2f}",
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})
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ranked.sort(key=lambda x: x["score_raw"], reverse=True)
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for i, r in enumerate(ranked, 1):
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r["rank"] = i
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return ranked
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# ---------------------------------------------------------
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# Match-Based Clutch (using match stats only)
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# ---------------------------------------------------------
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def rank_match_players_clutch(match_players):
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ranked = []
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for p in match_players:
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tag = p.get("clutch", {})
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raw = tag.get("raw", 0.0)
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ranked.append({
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"name": p.get("name", "Unknown"),
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"team": p.get("team", ""),
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"score_raw": raw,
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"score_display": f"{raw:.2f}",
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})
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ranked.sort(key=lambda x: x["score_raw"], reverse=True)
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for i, r in enumerate(ranked, 1):
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r["rank"] = i
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return ranked
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# ---------------------------------------------------------
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# Utility: Split into two columns by team
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# ---------------------------------------------------------
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def split_two_columns(ranked_players, team_a_name, team_b_name):
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left = []
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right = []
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for p in ranked_players:
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if p["team"] == team_a_name:
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left.append(p)
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elif p["team"] == team_b_name:
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right.append(p)
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return left, right
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# ---------------------------------------------------------
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# Legacy-Compatible Wrappers (GUI expects these)
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# ---------------------------------------------------------
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def _add_score_fields(ranked):
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"""Adds BOTH score_raw and score_display required by GUI."""
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for r in ranked:
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r["score_raw"] = r["raw"]
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r["score_display"] = f"{r['raw']:.2f}"
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return ranked
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def rank_match_players_slayer(match_players):
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return _add_score_fields(rank_match_players_by_tag(match_players, "slayer"))
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def rank_match_players_sharpshooter(match_players):
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return _add_score_fields(rank_match_players_by_tag(match_players, "sharpshooter"))
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def rank_match_players_objpl(match_players):
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return _add_score_fields(rank_match_players_by_tag(match_players, "objective_payload"))
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def rank_match_players_objdom(match_players):
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ranked = []
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for p in match_players:
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comp = p.get("objective_domination_components", {})
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raw = comp.get("raw", 0.0)
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ranked.append({
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"id": p.get("id"),
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"name": p.get("name"),
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"team": p.get("team"),
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"score_raw": raw,
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"score_display": f"{raw:.2f}",
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})
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ranked.sort(key=lambda x: x["score_raw"], reverse=True)
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for i, r in enumerate(ranked, 1):
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r["rank"] = i
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return ranked
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# ---------------------------------------------------------
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# Legacy Slayer Prediction Wrapper
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# ---------------------------------------------------------
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def compute_slayer_prediction(team_a_players, team_b_players):
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"""
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Legacy wrapper for GUI compatibility.
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Uses modern slayer.raw values instead of legacy slayer_score_raw.
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"""
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A = [p.get("slayer", {}).get("raw", 0.0) for p in team_a_players]
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B = [p.get("slayer", {}).get("raw", 0.0) for p in team_b_players]
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teamA_avg = sum(A) / max(1, len(A))
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teamB_avg = sum(B) / max(1, len(B))
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if max(teamA_avg, teamB_avg) == 0:
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slayer_edge = 0
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else:
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slayer_edge = (teamB_avg - teamA_avg) / max(teamA_avg, teamB_avg)
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k = 1.1
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pB = 1 / (1 + math.exp(-k * slayer_edge))
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pA = 1 - pB
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return {
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"teamA_avg": teamA_avg,
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"teamB_avg": teamB_avg,
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"teamA_win": round(pA * 100),
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"teamB_win": round(pB * 100),
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} |