feat(domination): complete match + career DomObj pipeline, fix rankings, fix DB keys, improve UI layout

This commit is contained in:
FireHorse 2026-04-13 17:56:38 +10:00
parent 077d7a7783
commit 16f8032654
3 changed files with 88 additions and 52 deletions

View file

@ -167,12 +167,12 @@ class DashLeagueGUI:
top_frame = ttk.Frame(main_frame) top_frame = ttk.Frame(main_frame)
top_frame.grid(row=0, column=0, columnspan=2, sticky="ew", pady=(0, 10)) top_frame.grid(row=0, column=0, columnspan=2, sticky="ew", pady=(0, 10))
self.build_db_button = ttk.Button(top_frame, text="Build Career Database", command=self.on_build_career_db)
self.build_db_button.grid(row=0, column=0, padx=(0, 10))
self.sync_button = ttk.Button(top_frame, text="Sync Stats", command=self.on_sync_stats) self.sync_button = ttk.Button(top_frame, text="Sync Stats", command=self.on_sync_stats)
self.sync_button.grid(row=0, column=0, padx=(0, 10)) self.sync_button.grid(row=0, column=1, padx=(0, 10))
self.build_db_button = ttk.Button(top_frame, text="Build Career Database", command=self.on_build_career_db)
self.build_db_button.grid(row=0, column=1, padx=(0, 10))
self.spotlight_button = ttk.Button(top_frame, text="Player Spotlight", command=self.on_player_spotlight) self.spotlight_button = ttk.Button(top_frame, text="Player Spotlight", command=self.on_player_spotlight)
self.spotlight_button.grid(row=0, column=2, padx=(0, 10)) self.spotlight_button.grid(row=0, column=2, padx=(0, 10))
@ -374,11 +374,36 @@ class DashLeagueGUI:
p["slayer"] = pdata.get("slayer", {}) p["slayer"] = pdata.get("slayer", {})
p["sharpshooter"] = pdata.get("sharpshooter", {}) p["sharpshooter"] = pdata.get("sharpshooter", {})
p["objective_payload"] = pdata.get("objective_payload", {}) p["objective_payload"] = pdata.get("objective_payload", {})
p["objective_domination"] = pdata.get("objective_domination", {})
# DO NOT overwrite match-based DomObj
if "objective_domination_components" not in p:
p["objective_domination_components"] = pdata.get(
"objective_domination_components",
{}
)
p["consistency"] = pdata.get("consistency", {}) p["consistency"] = pdata.get("consistency", {})
p["clutch"] = pdata.get("clutch", {}) p["clutch"] = pdata.get("clutch", {})
# -----------------------------
# 4.5 Always attach match-based Domination Objective
# -----------------------------
for p in all_players:
dom = compute_dom_objective_for_match_player(p)
caps = dom.get("captures", 0)
counters = dom.get("counters", 0)
# Simple scoring model
dom_score = caps * 0.4 + counters * 0.6
p["objective_domination_components"] = {
"raw": dom_score,
"captures": caps,
"counters": counters,
}
# ----------------------------- # -----------------------------
# 5. Write OBS slot files # 5. Write OBS slot files
# ----------------------------- # -----------------------------
@ -398,11 +423,6 @@ class DashLeagueGUI:
write_text(os.path.join(slot_dir, "Captures.txt"), p.get("DOM_Captures", "")) write_text(os.path.join(slot_dir, "Captures.txt"), p.get("DOM_Captures", ""))
write_text(os.path.join(slot_dir, "Counters.txt"), p.get("DOM_Counters", "")) write_text(os.path.join(slot_dir, "Counters.txt"), p.get("DOM_Counters", ""))
# Tag exports (use enriched match player dict)
map_type = self.map_var.get()
tags_text = self.generate_player_tags(p, map_type)
write_text(os.path.join(slot_dir, "Tags.txt"), tags_text)
self.set_status("Player slots generated.") self.set_status("Player slots generated.")
messagebox.showinfo("Success", "Player slots generated into p0–p9.") messagebox.showinfo("Success", "Player slots generated into p0–p9.")
@ -416,8 +436,8 @@ class DashLeagueGUI:
try: try:
self.set_status("Building career database...") self.set_status("Building career database...")
# Modernized output path # Use the same file the rest of the tool reads
output_path = os.path.join(BASE_DIR, "final_db.json") output_path = os.path.join(BASE_DIR, "career_stats.json")
build_career_database(output_path) build_career_database(output_path)
@ -429,8 +449,8 @@ class DashLeagueGUI:
traceback.print_exc() traceback.print_exc()
messagebox.showerror("Error", f"Failed to build career database:\n{e}") messagebox.showerror("Error", f"Failed to build career database:\n{e}")
self.set_status("Career DB build failed.") self.set_status("Career DB build failed.")
def on_player_spotlight(self): def on_player_spotlight(self):
career_path = os.path.join(BASE_DIR, "career_stats.json") career_path = os.path.join(BASE_DIR, "career_stats.json")
if not os.path.exists(career_path): if not os.path.exists(career_path):
@ -472,21 +492,21 @@ class DashLeagueGUI:
text = f"""PLAYER SPOTLIGHT — {name} text = f"""PLAYER SPOTLIGHT — {name}
Slayer Tier: {slayer_strength} Slayer Tier: {slayer_strength}
Payload Objective Specialist: {obj_pl if obj_pl is not None else "N/A"} Payload Objective Specialist: {obj_pl if obj_pl is not None else "N/A"}
Career Stats: Career Stats:
KD: {career['KD']:.2f} KD: {career['KD']:.2f}
Accuracy: {career['accuracy']:.2f} Accuracy: {career['accuracy']:.2f}
Kills: {career['kills']} Kills: {career['kills']}
Deaths: {career['deaths']} Deaths: {career['deaths']}
Maps Played: {career['maps']} Maps Played: {career['maps']}
Derived Metrics: Derived Metrics:
Kills/Map: {derived.get('kills_per_map', 0):.2f} Kills/Map: {derived.get('kills_per_map', 0):.2f}
Deaths/Map: {derived.get('deaths_per_map', 0):.2f} Deaths/Map: {derived.get('deaths_per_map', 0):.2f}
PushTime/Season: {derived.get('push_time_per_season', 0):.2f} PushTime/Season: {derived.get('push_time_per_season', 0):.2f}
""" """
output.delete("1.0", tk.END) output.delete("1.0", tk.END)
output.insert(tk.END, text) output.insert(tk.END, text)
@ -540,9 +560,10 @@ PushTime/Season: {derived.get('push_time_per_season', 0):.2f}
def generate_player_tags(self, player_entry, map_type): def generate_player_tags(self, player_entry, map_type):
tags_out = [] tags_out = []
# Slayer # Slayer (career)
slayer_strength = player_entry.get("slayer_strength") slayer = player_entry.get("slayer", {})
if slayer_strength: slayer_strength = slayer.get("strength") or player_entry.get("slayer_strength")
if isinstance(slayer_strength, str):
tags_out.append(slayer_strength) tags_out.append(slayer_strength)
# Payload Objective Specialist (match-based) # Payload Objective Specialist (match-based)
@ -554,14 +575,16 @@ PushTime/Season: {derived.get('push_time_per_season', 0):.2f}
# Domination Objective Specialist (match-based) # Domination Objective Specialist (match-based)
if map_type == "Domination": if map_type == "Domination":
dom_info = player_entry.get("objective_domination_components", {}) dom_info = player_entry.get("objective_domination_components", {})
dom_score = dom_info.get("dom_score_raw", 0.0) dom_score = dom_info.get("raw", 0.0)
tags_out.append(f"ObjDOM {dom_score:.2f}") tags_out.append(f"ObjDOM {dom_score:.2f}")
# Sharpshooter # Sharpshooter (career)
sharp = player_entry.get("sharpshooter_score") sharp = player_entry.get("sharpshooter", {}).get("score") or player_entry.get("sharpshooter_score")
if sharp is not None: if isinstance(sharp, (int, float)):
tags_out.append(f"Sharp {sharp:.2f}") tags_out.append(f"Sharp {sharp:.2f}")
print("DEBUG DOM:", player_entry.get("objective_domination_components"))
return ", ".join(tags_out) return ", ".join(tags_out)
@ -648,7 +671,7 @@ PushTime/Season: {derived.get('push_time_per_season', 0):.2f}
win = tk.Toplevel(self.root) win = tk.Toplevel(self.root)
win.title("Rankings") win.title("Rankings")
win.geometry("500x600") win.geometry("800x600")
tags = [ tags = [
"Slayer", "Slayer",
@ -906,21 +929,14 @@ PushTime/Season: {derived.get('push_time_per_season', 0):.2f}
except Exception as e: except Exception as e:
print("Prediction export failed:", e) print("Prediction export failed:", e)
# --- PLAYER TAG EXPORTS --- # --- PLAYER TAG EXPORTS ---
try: try:
career_path = os.path.join(BASE_DIR, "career_stats.json") for idx, p in enumerate(self.current_match_players):
if os.path.exists(career_path): # p IS the enriched match player object
with open(career_path, "r", encoding="utf-8") as f: tags_text = self.generate_player_tags(p, map_type)
career_db = json.load(f)
for idx, p in enumerate(self.current_match_players): slot_path = os.path.join(PLAYERS_DIR, f"p{idx}", "Tags.txt")
pid = p.get("id") write_text(slot_path, tags_text)
if pid and pid in career_db["players"]:
player_entry = career_db["players"][pid]
tags_text = self.generate_player_tags(player_entry, map_type)
slot_path = os.path.join(PLAYERS_DIR, f"p{idx}", "Tags.txt")
write_text(slot_path, tags_text)
except Exception as e: except Exception as e:
print("Tag export failed:", e) print("Tag export failed:", e)

View file

@ -80,14 +80,16 @@ def build_career_database(output_path):
"KD": KD, "KD": KD,
"accuracy": accuracy, "accuracy": accuracy,
"push_time": career_raw["PAY_PushTime"], "push_time": career_raw["PAY_PushTime"],
"captures": career_raw["DOM_captures"], "DOM_Captures": int(career_raw["DOM_captures"]),
"counters": career_raw["DOM_counters"], "DOM_Counters": int(career_raw["DOM_counters"]),
"maps": career_raw["maps"], "maps": career_raw["maps"],
"damage": career_raw["damage"], "damage": career_raw["damage"],
"shots": career_raw["shots"], "shots": career_raw["shots"],
"shots_hit": career_raw["shots_hit"], "shots_hit": career_raw["shots_hit"],
"headshots": career_raw["headshots"], "headshots": career_raw["headshots"],
}, },
"DOM_Captures": int(career_raw["DOM_captures"]), # 👈 add this
"DOM_Counters": int(career_raw["DOM_counters"]), # 👈 and this
"derived": derived, "derived": derived,
"matches": matches, "matches": matches,
} }
@ -138,7 +140,7 @@ def build_career_database(output_path):
) )
# Domination Objective Specialist # Domination Objective Specialist
pdata["objective_domination"] = compute_dom_objective_for_career_player( pdata["objective_domination_components"] = compute_dom_objective_for_career_player(
pdata, pdata,
league_averages, league_averages,
distributions["domination"] distributions["domination"]

View file

@ -162,8 +162,26 @@ def rank_match_players_objpl(match_players):
def rank_match_players_objdom(match_players): def rank_match_players_objdom(match_players):
return _add_score_fields(rank_match_players_by_tag(match_players, "objective_domination")) ranked = []
for p in match_players:
comp = p.get("objective_domination_components", {})
raw = comp.get("raw", 0.0)
ranked.append({
"id": p.get("id"),
"name": p.get("name"),
"team": p.get("team"),
"score_raw": raw,
"score_display": f"{raw:.2f}",
})
ranked.sort(key=lambda x: x["score_raw"], reverse=True)
for i, r in enumerate(ranked, 1):
r["rank"] = i
return ranked
# --------------------------------------------------------- # ---------------------------------------------------------
# Legacy Slayer Prediction Wrapper # Legacy Slayer Prediction Wrapper